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  Forum » Suggestions » Suggestions on curbing Inflation Date
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quoting is rather worthless

Edited by @grantis45 12-02-2012 21:51
12/02/2012 21:50
  - Div/Gr
44 msgs.
Child's coach

One way to get money out of the Striker Manager economy is to lower overall stadium attendance by having it respond to competitive factors...

> Current Place in the Standings
> Win or Losing Streak
> Trophies Earned

15/02/2012 22:56
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Ball boy
Inflation by definition is a problem with too much money supply. From my 6 months of experience playing this game, it is far too easy to earn a profit. I don't think I have ever lost money on a player. Unless they are really old, no player loses much value. Just like clockwork, players follow their progression. There really needs to be some risk built into the game. I've yet to see a high progression, but low current value player, who was bought for several million not reach his potential because of injury, drugs, or whatever. The game needs more random losses. Players that are a 80 one day, and then a 40 the next due to age, injury, or whatever.

Right now teams buy players, train them up, and sell them at a profit. Other teams buy outrageously priced players and plug them in their team and they are automatically great. There is no risk...no opportunity to lose 30 million on a player. So players get more and more expensive.

Maybe this randomness is already built into the game by way of "Progression". If that is the case, just stop or limit the ability to measure progression.

Progression should not equal Forecast! The two should very rarely match.
18/02/2012 18:16
  - Div/Gr
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Golden Ball
Mate, inflation is caused by not just one thing but by many.

Money supply is a problem, but the treble didgit inflation we are seeing at the moment is caused by a lack of supply. 90% prog players used to be everywhere but now they can't be bought for love or money. Increase the supply and inflation will go back down. You can't stop inflation but you can limit it.

You can't just introduce career ending injuries. Say your not a really top team, you've bought a really good player and it's your first. Next game, he dies on the field from a heart attack. Do you think you are going to want to play any more.
18/02/2012 18:50
  - Div/Gr
1382 msgs.
International
@grantis45 said:
Mate, inflation is caused by not just one thing but by many.

Money supply is a problem, but the treble didgit inflation we are seeing at the moment is caused by a lack of supply. 90% prog players used to be everywhere but now they can't be bought for love or money. Increase the supply and inflation will go back down. You can't stop inflation but you can limit it.

You can't just introduce career ending injuries. Say your not a really top team, you've bought a really good player and it's your first. Next game, he dies on the field from a heart attack. Do you think you are going to want to play any more.



Like you said before, Inflation is not just one problem but many so even though your idea of adding more 90% progressed players to the chain would work you still need to solve other issues as well.
19/02/2012 00:07
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6256 msgs.
Golden Ball
I agree. increase supply, lower demand. It'll fix things for every team up to div 3. 19/02/2012 00:19
  - Div/Gr
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2768 msgs.
Best scorer
@grantis45 said:
I agree. increase supply, lower demand. It'll fix things for every team up to div 3.

I agree that it will fix but still with the money still in system it will just be a dormant volcano
19/02/2012 07:22
  - Div/Gr
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207 msgs.
Substitute
i know there was a lot of money pumped into the system when people were taking advantage of bugs in the game - at the start of last season, many teams were taking advantage of the friendly bug. that generated a lot of money that teams went ahead and invested in their stadiums, players, etc. they also had a ton of money to waste on over-valued players.

has that money been fully investigated and recouped/taxed/penalty? there may be a reluctance to do so because many @'s were also involved. however, that could be a start to reducing the overall money in the system - i realize it would be difficult to determine how that illegal money has helped teams (e.g. generated 100M off of friendlies 1 season ago and invested 50M into stadium and 50M into players, stadium now generates substantial revenue and players were sold for profit -- i don't know how you would begin to calculate the payback amount). maybe a weekly tax or surcharge x several weeks like a loan until the equivalent money has been repaid? that way it isnt too unfair to damage a team but justice is served?

i agree with a lot of what has been said - increase supply of highly valued players so people arent selling 90 fc juniors for 20M.

one way would be to make players of teams whose managers have quit available.

you can increase the amount of money available to new managers or lower the credit available to them, or provide a bonus at 1k, 5k, 8k, and 10k to encourage younger managers to sign into the game (doesnt help with stopping inflation, but it decreases the hurt to younger managers).

you can adjust interest rates depending on the teams DIV to encourage teams to put away their money (if you have 50M and interest rates are 10%, not a bad investment per week - equivalent to another game per week, instead of paying an over-valued player).

if there is less money, the prices will go down.

another thing you can do is have striker cash the equivalent (in some circumstances) as golden balls so people send striker cash on say forecast. there will be less money available, and prices will go down.

you could also allow cash to buyout rules. for example, if you want to sell a re-signed junior, you can pay more than their their hostile clause or something to that effect. or if you want to break a loan contract, you can payout the loan to the other manager. these are just examples that came to me (not perfect, i can think already how people would take advantage of these) but you get my drift - ways to reduce the amount of available cash.

another problem that will eventually level out but may not, is that the market prices will have to catch up to the hostile clause. this is tricky as someone pointed out, the similar transactions do not account for forecast so it may be misleading the true value of a player. until they match up, auction prices (unless they start at 0) may not match the players values if the hostile clause is undervaluing the players. obviously it takes so skill to see the trends and where a players value might be, but its tricky.

to combat this, maybe add a feature to the staff that you can pay your coach sec/scout to give an estimate based on specifications you desire and it will search the market for the past month on those trends. you could pay cash or golden balls and your coach sec or scout would give you the market price or hostile clause on age/avg/position/fc. that way, there will be a check to the manager to over-valuing his player, and a gauge to prevent undervaluing your players, and another means of spending money to reduce inflation.



Edited by Baltimore Wanders Fc 19-02-2012 16:50
19/02/2012 16:38
  - Div/Gr
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6256 msgs.
Golden Ball
All the friendly money bug stuff was sorted out at the start of the season. It's wasn't huge amounts anyway.

How about making a GB search cost GB's and SM cash.
19/02/2012 17:22
  - Div/Gr
1382 msgs.
International
+1 for the idea of taking something that cost GB and making it cost money .. Someone else a few pages back suggested that as well.

19/02/2012 21:25
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