Forum » Suggestions » Suggestions on curbing Inflation | Date | |
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Username
5569 msgs.
Golden Ball
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Put them here. Be specific please. Edited by @rebsiot 31-01-2012 22:31 |
31/01/2012 22:26 |
- Div/Gr | ||
Username
4257 msgs.
Best scorer
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No trolling this thread, it will be policed very strictly. Edited by @rebsiot 01-02-2012 05:22 |
31/01/2012 22:28 |
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Fiscal
1835 msgs.
International
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What is wrong with it? | 31/01/2012 22:29 |
- Div/Gr | ||
Username
452 msgs.
First-team player
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Increase the supply of 70+ players such as releasing star players, selling system-bot teams at market value. | 31/01/2012 22:30 |
- Div/Gr | ||
Username
5569 msgs.
Golden Ball
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a player that cost 100M just 3-4 months ago now = 600M. On the spanish server, 4-5B escape clauses can be found. The future is inflation if we continue on current path. So we have to find a way to control it now, or be victim to it. and by we, i mean lower division teams. |
31/01/2012 22:30 |
- Div/Gr | ||
Fiscal
1835 msgs.
International
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Well, we do have a ton of money entering the game (home game income), and comparatively little exiting the game (salaries, accessories etc.) weekly, so I think it's almost a natural progression...that being said, we're all getting more money and selling players for more money..it's almost that players aren't worth more, but the value of money is worth less since so much is circulating. I see why we don't like it, and how it can be a problem, but I don't see how to fix it without some how generating something that takes more of our money away from us (like a tax bracket system).. |
31/01/2012 22:41 |
- Div/Gr | ||
Username
4257 msgs.
Best scorer
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increase taxes on player bought .. like 30 percent .. player worth 100 mill . u will pay 130 | 31/01/2012 22:52 |
- Div/Gr | ||
Username
2108 msgs.
Best scorer
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Langkymus said: Increase the supply of 70+ players such as releasing star players, selling system-bot teams at market value. Not to mention the money put into star players takes that money out of the game. |
31/01/2012 22:53 |
- Div/Gr | ||
633 msgs.
MVP of the game
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there needs to be a maximum amount of money a team can earn in a single season/game for each division (increasing from div 7 to div 1). at this point it appears that the amount of stadium upgrades is nearly infinite thus the amount of money to be made increases daily thus causing additional inflation. the only way to keep pace is to have your stadium constantly under construction. maybe it could go something like this: max income/season for div 7 = 25M max income/season for div 6 = 50M max income/season for div 5 = 75M max income/season for div 4 = 100M max income/season for div 3 = 200M max income/season for div 2 = 300M max income/season for div 1 = 500M also, i was recently offered 150M for two junior players i hostiled at a price of 19M just two months ago. i declined but WOW what a huge increase!!!! (edit), once these maximum incomes (defacto income/salary caps) are reached, the game will rely more on smarts/tactics to win rather than just having the highest income in the game. this simulator is basically like an uncapped baseball salary system where the yankess/red sox can spend whatever they please and the lower income teams have no chance to keep up. Edited by FCSuperstars 31-01-2012 23:19 |
31/01/2012 23:12 |
- Div/Gr | ||
Username
452 msgs.
First-team player
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akleb said: increase taxes on player bought .. like 30 percent .. player worth 100 mill . u will pay 130 I like this. In addition, you can put a luxury tax on the upkeep, i.e., an increasing % tax on the weekly salary of the players (this is probably similar to the tax bracket suggested above). |
31/01/2012 23:29 |
- Div/Gr | ||