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  Forum » Suggestions » Suggestions on curbing Inflation Date
413 msgs.
First-team player
Moodey said:
i don't want to be critical of the games rules, but aren't u guys the one supporting inflation? i mean the game ALLOWS inflation! the rules such as "market" is the main reason for inflation! there's a moving market and we have made ourself enslaved to it! instead of making an effort to stop this flow of market, we need to take responsibility of stopping it.. For eg; a player worth 50m is of no use to a guy that i find, now i convince him to sell, in my negotiations, i make a deal of say 25m, coz the player is of no use to the other guy, or maybe coz the other guy is rich, he might accept it.. this will rather be a fine then! now i don't mean to change the rules, but just for a thought, if all such deals are allowed ( not above market deals, only below market deals! ) then we might see them cheaper ones taken as example while looking at similar trans. and some buyers might break some good deals and convince people for selling below market.. and hence bringing the whole market down.


+1

Well said, Moodey.

The quickest way to fix inflation is to stop the price setting. The administrators with these silly price floors and ceilings are forcing prices higher.
01/11/2012 02:09
  - Div/Gr
Username
1984 msgs.
International
I want to purpose 2Solutions eachone about Market and hypothetical restrictive laws. (It could be better if these restrictions are temporary. for example only 3seasons)

The first solution is decide at the beginning of each season, a pre-determinate % of money that you can spend for the Market. The amount of money corresponding to this percentage will remain unchanged for the rest of the season.

Example: in my next starting season I will have 10M. According to these laws I could spend not more than 70% of the whole amount, so not more than 7M. Two days later I sell my CF for 2M and my LDF for 1M. Now my whole Amount will be 13M, instead the Amount for the Market will be 7M yet.

Positive Aspects:
1) Few (or no) teams will go in Bankrupt
2) More attention in players trasactions
3) Player Prices will go down

Negative Aspects:
we would lose the thing that we like, that is buy and sell many players

The second solution is decide 2 moments of the season in wich we can have infinite transaction. In the rest of season we will have a pre-determinate numbers of transaction( for example only 1 Transaction for week)


Edited by mister cap 11-12-2012 20:00
29/11/2012 01:03
  - Div/Gr
Username
388 msgs.
First-team player
I do not get why you guys want to stop Inflation? In the long run it is just the really good progression Juniors that will go for so called ridiculous prices. But also the better segment of Seniors. Taxes on Transfers that are very high is a good way to limit the amount of transfers made but what I do not get is why you should attack the free market with price regulations, that's just bollocks. A good manager most often buy the same player cheaper than others and sell more expensive, simply by being a good salesmen. This is NOT something you "Need to fix" but the way most markets works.

Furthermore I have seen managers wanting to limit amounts that each team can spend on new players, why would we do that? This game is very much about fast cash growth. We limit the rich managers possibly to become even better, that's just pure jealousy.


Edited by SpiX 11-12-2012 20:18
11/12/2012 19:19
  - Div/Gr
Username
62 msgs.
Rookie
The market will take care of it. If players get too expensive that no one can afford them, then ultimately the prices will come back down. 12/12/2012 21:57
  - Div/Gr
Username
48 msgs.
Child's coach
I believe the main problem/reason for creating the thread was that the inflation deters new users because of the vast sums of money needed to bring in the big players. Making it much harder to progress the later you have joined the game.

Obviously inflation doesn't increase without reason, it is economics after all. Governed by supply and demand, hence the prices increase as those who have the money have more and more money.

Obviously inflation takes care of itself. This is after all a microcosmic and simplistic version of capitalism given the free market, albeit far accelerated.

Edited by free2bejc 12-12-2012 22:40
12/12/2012 22:39
  - Div/Gr
Username
388 msgs.
First-team player
free2bejc said:
I believe the main problem/reason for creating the thread was that the inflation deters new users because of the vast sums of money needed to bring in the big players. Making it much harder to progress the later you have joined the game...


Yeah but it toke time for me as well to bring in top quality. Since you can get prog 75-85 players 14-15yo for less then a Million I really don't see the point of that argument. It's easier now getting a good team, harder getting the best.



Edited by SpiX 13-12-2012 18:02
13/12/2012 15:05
  - Div/Gr
Username
388 msgs.
First-team player
DEL



Edited by SpiX 13-12-2012 18:00
13/12/2012 15:05
  - Div/Gr
Username
157 msgs.
Substitute
hello!!! i have a small sugestions ... maybe in the very near future we can pay with golden balls for upgradind ours schools and stadium instead of paying cash ! thank you 07/01/2013 01:14
  - Div/Gr
642 msgs.
MVP of the game
i think you guyz can add goal bonus,clean sheet bonus and any other bonus on salaries you can imagine.

like if a CF and GK has basic salary of 250k $ each.

in a match CF scores 5 Goalz and GK keeps a C.S then they both get some bonus on their salaries.

say CF and GK both has 1% Goal bonus and 1% C.S bonus.

then 1% of 250k=2500$
since CF scores 5 golz
total bonus=5*2500$=7500$
total salary to be paid=250000$+7500$=257500$

while for GK
total salary=250000$+2500$=252500$

now those positions who should get C.S bonus will be RDF,LDF,CDF,RB,LB,GK,DFM
while GOAL bonus is for every position.

the rate of these bonuses should be higher in top divisions and vice versa.

Other bonuses i can imagine could be like
most used player in a season should get a hefty pay rise in his salary. say some 20-25% increase.
08/01/2013 16:23
  - Div/Gr
     
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