Go to page 1 ... 7, 8, 9, 10, 11, 12, 13 ... 18
  Forum » General » longer player career or higher progression? Date
Fast progression and short player life, or Slow progression and long player life?
Current sim: slow progression/long career
Old sim: fast progression/short career
Username
5569 msgs.
Golden Ball

Why do people put up these polls with no middle ground between the extremes?

11/10/2011 05:15
  - Div/Gr
3547 msgs.
Best scorer
Blame it on @Cellog G , lol 11/10/2011 05:15
  - Div/Gr
Username
149 msgs.
Substitute
y cant we just get these 2 mixed in? 11/10/2011 05:18
  - Div/Gr
Username
715 msgs.
MVP of the game
If I were a new manager and took a look at some of the div 3 teams' salaries and averages, I would poop my pants and leave. 11/10/2011 05:25
  - Div/Gr
Username
5569 msgs.
Golden Ball

right.... If you were a division 7 manager, and read the new tutorials and faqs... you might be a bit intrigued also.

Soon there will be formation/tactical tutorials to get you through that.

You also might realize that you are, at a minimum, 12 months from reaching division 3

So if you are scared of a challenge, poop away....
11/10/2011 06:08
  - Div/Gr
Username
5633 msgs.
Golden Ball
jacobpark said:
If I were a new manager and took a look at some of the div 3 teams' salaries and averages, I would poop my pants and leave.



hahaha
11/10/2011 06:31
  - Div/Gr
Username
715 msgs.
MVP of the game
@rebsiot said:

right.... If you were a division 7 manager, and read the new tutorials and faqs... you might be a bit intrigued also.

Soon there will be formation/tactical tutorials to get you through that.

You also might realize that you are, at a minimum, 12 months from reaching division 3

So if you are scared of a challenge, poop away....


Did I mention anywhere that I'm afraid of a challenge?

Anyways, those teams will be in div 1 by the time I'm in div 3 (the way things are going right now).

And in the context of this topic, where people are worried about their players not progressing while some teams have their entire team with averages in the 60-70 range, I'm pretty sure no tutorial is going to help.
11/10/2011 06:46
  - Div/Gr
Username
715 msgs.
MVP of the game
@ rebsiot
I just read your post in "suggestions".

Sorry to add poop to the fire.

I'll shut up now (for a bit). Keep up the good work.

Edited by jacobpark 11-10-2011 06:58
11/10/2011 06:56
  - Div/Gr
1237 msgs.
International
jacobpark said:
@ rebsiot
I just read your post in "suggestions".

Sorry to add poop to the fire.

I'll shut up now (for a bit). Keep up the good work.

Edited by jacobpark 11-10-2011 06:58

you are just one guy

Edited by tolufc 11-10-2011 11:19
11/10/2011 08:30
  - Div/Gr
Username
5633 msgs.
Golden Ball
^^^ What? ...Anyway, another thing that might be an issue for developers and current training scheme, is that once players use golden balls to find players of decent progression, they will have to wait a long time for them to mature. You would think they would hold onto them until they could get maximum value out of selling them - which would be some time. This means they have no reason to use golden balls again once their training players are assembled(at least for 6 months I would guess), and hence, no reason to buy them. The other side of the coin is that players use their GBs to buy a decent training team, then get impatient (or bored) and bail - again, not buying more GBs.

Seems to me it's in their best interest, not only to appease players, but also to make cash, to make training much easier.



Edited by practicesquad 11-10-2011 10:54
11/10/2011 10:50
  - Div/Gr
     
Go to page 1 ... 7, 8, 9, 10, 11, 12, 13 ... 18
10