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  Forum » General » longer player career or higher progression? Date
Fast progression and short player life, or Slow progression and long player life?
Current sim: slow progression/long career
Old sim: fast progression/short career
Username
149 msgs.
Substitute
just make training a tad faster. and dont 4get 1 yr= 4 game years 10/10/2011 04:39
  - Div/Gr
Username
549 msgs.
MVP of the game
just make a similar version..not like now..last season player have fast progression..but now is totally different..so the player who train their plyer last season will get a better player in this season than the other..its not fair 10/10/2011 05:31
  - Div/Gr
Username
30 msgs.
Child's coach
at the risk of repeating myself i'd like to add as well to have real life CDF and GK skill in mind, the majority of atleast GK become better with age and experience... maybe their training curve can flatten out a little later in life?
dunno, just an idea... and i support previous comments, an inbetween or old training up to 21 and new training after that...

btw, while ur at it maybe add a second training/day, that way u wont need to concentrate on just a 1 position.

thanks for a great game (that needs slight adjustments)
10/10/2011 09:14
  - Div/Gr
59 msgs.
Rookie
I just been comparing my training gains this season with last season.

I spent a lot of time building a spread sheet to plan my training for this season.

But things have changed, my plans for this season will now take at least 7 seasons to achieve.

Why did I bother?

10/10/2011 10:04
  - Div/Gr
283 msgs.
First-team player
My opinion is keeping last year trainning speed plus training limit (senior same with junior) like now 10/10/2011 12:56
  - Div/Gr
Username
5633 msgs.
Golden Ball
+1

That's a great idea. It's not right having both limits there, growth would be similar to (or the same as) juniors from before with this limit. A decent speed and evenly spread.

Nice one!
10/10/2011 13:18
  - Div/Gr
935 msgs.
MVP of the game
we need better training now old trainig was very high i agree but we should atleast have max .500 training so that in 1 week if u trainthe player twice we get a +1 avg atleast

Edited by s_rajeev18 10-10-2011 16:43
10/10/2011 16:43
  - Div/Gr
Username
715 msgs.
MVP of the game
luchadeclases said:
at the risk of repeating myself i'd like to add as well to have real life CDF and GK skill in mind, the majority of atleast GK become better with age and experience... maybe their training curve can flatten out a little later in life?
dunno, just an idea... and i support previous comments, an inbetween or old training up to 21 and new training after that...

btw, while ur at it maybe add a second training/day, that way u wont need to concentrate on just a 1 position.

thanks for a great game (that needs slight adjustments)


+1

Repeat! Shame on you. J/K.
(the thread is so long because of repeats... but because it's long, there seems to be a need to repeat)

The only problem with a hard "21" is those pesky (awesome) 14-15 year olds that are already in their 60's avg (they'll all end in the 90's, and yup, it's the rich teams who have them)... I think some sort of "P" system (where you have to promote when you get the "P") where you use last year's training for the whole time the player is a youth, + the first 2 years as a Sr. Would help keep the number of teams composed of almost ALL super star players down. But it would also make sure that, with proper training, there would be at least a couple of "star" players on each team (even div 6 and 7 teams).

Anyways, if that's too hard to program or unnecessarily complex, old style training to 20 or 21, then new training from 21, sounds ALOT better than what we have now. And it's a good alternative to last year's midfielder nightmare

Edited: No wonder I'm failing Greek... my grammar sux.

Edited by jacobpark 10-10-2011 18:53
10/10/2011 18:50
  - Div/Gr
Username
132 msgs.
Substitute
I prefer the old sim. My player's averages seems like its going down, including the youths, my team is not improving and are getting killed, and unless if you have millions and millions of dollars in revenue you can't buy any good players. I bought players to build a team with the hope that their averages would greatly improve with the staff I have (which are not cheap either). Not to mention that I have to do all this stadium improvement so that the league won't fine me leaving me with less money to find better players. And I'm still waiting to see if I get any revenue from my previous home game. Even my youth team was pretty good and now they kinda suck. What is going on? The new sim was supposed to be an improvement, but seems many of us are complaining. Me tienen como un BOLUDO!!!! 10/10/2011 19:54
  - Div/Gr
Username
797 msgs.
MVP of the game
After watching the new training sim for a little while I would like to make a suggestion.

I think the new sim is in principal not bad, it's just very, very, very slow. Therefore I suggest to keep it in place and just make it a little faster: junior X 3 and seniors X 2. This would still be a far cry from where we come from. (my estimate is that the old training worked 10 times as fast as the new one does! I remember my highest gains for an individual player were up to more than 1,5 in a single training whereas now my highest is more like 0,15!)

To discourage training only one type of player and encourage a more balanced approach to talent building I further suggest to limit each type of training to just once per week. Because otherwise we will still see 17-year-olds with way high averages after implementing my suggestion. This new limit should slow things down for the "specialists" considerably.
10/10/2011 20:35
  Union RS Marburg - Div3/Gr9
     
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