Go to page 1 ... 10, 11, 12, 13, 14, 15, 16 ... 18
  Forum » General » longer player career or higher progression? Date
Fast progression and short player life, or Slow progression and long player life?
Current sim: slow progression/long career
Old sim: fast progression/short career
Username
5 msgs.
Ball boy
Fast progression will kill the realism of the game.... 12/10/2011 01:21
  - Div/Gr
82 msgs.
Rookie
Thing is, doubt anyone would spend years in developing their players. 12/10/2011 01:30
  - Div/Gr
Username
5633 msgs.
Golden Ball
Looks like training has been updated. As well as getting higher results for training, players with high values already are no longer being restricted 12/10/2011 01:40
  - Div/Gr
Username
132 msgs.
Substitute
TaniaKrasimir said:
Fast progression will kill the realism of the game....

Yeah but with the way the game is now YOUR team will never be able to compete with the teams that are in a higher division once you are promoted. In order to compete with these teams you need to have players with an average of 58 or higher. As I wrote before, the new sim benefits the teams with the higher average players. And at this rate my team won't even be able to compete in the division its in now. Which I just got promoted to. And almost every team in this division already have higher average players. And this is a GAME not real life, it should be fun, not complicated.
12/10/2011 01:44
  - Div/Gr
Username
132 msgs.
Substitute
TaniaKrasimir said:
Fast progression will kill the realism of the game....

Yeah but with the way the game is now YOUR team will never be able to compete with the teams that are in a higher division once you are promoted. In order to compete with these teams you need to have players with an average of 58 or higher. As I wrote before, the new sim benefits the teams with the higher average players. And at this rate my team won't even be able to compete in the division its in now. Which I just got promoted to. And almost every team in this division already have higher average players. And this is a GAME not real life, it should be fun, not complicated.
12/10/2011 01:44
  - Div/Gr
Username
149 msgs.
Substitute
this is y they should just speed up the training a bit and cut the retirement age by 2-3 years seems fair to me 12/10/2011 02:08
  - Div/Gr
Username
5 msgs.
Ball boy
what is the point? One kid, stronger than grown man... 12/10/2011 02:17
  - Div/Gr
Username
715 msgs.
MVP of the game
Me thinks they are still tweaking the training...

It's looking better though. Communication works
12/10/2011 02:37
  - Div/Gr
Username
5205 msgs.
Golden Ball
Two points to chew on:

1) training has doubled (limits are still in place for high-average player) and it may go higher. I found watching training values today fun for the first time since last season.
2) average is far less important than it seems on the surface. I watched an "inferior" team destroy a much "better" team 4-1 in the striker cup strictly on the tactical and formation brilliance.

Having high average is very helpful but not absolutely necessary like it was last season. This is a whole new ball game. Literally
12/10/2011 03:18
  - Div/Gr
3547 msgs.
Best scorer
Thanks @ for brings up junior average . I was about to die here without being able to promote my junior 12/10/2011 03:19
  - Div/Gr
     
Go to page 1 ... 10, 11, 12, 13, 14, 15, 16 ... 18
13