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  Forum » Suggestions » Suggestions on curbing Inflation Date
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International
Three things that survive in bad times and inflationary periods. Pawn brokers, gambling and Alcohol. Find a way to implement one of these into SM and all your problems are solved. 01/07/2012 21:48
  - Div/Gr
288 msgs.
First-team player
cmccourt said:
Three things that survive in bad times and inflationary periods. Pawn brokers, gambling and Alcohol. Find a way to implement one of these into SM and all your problems are solved.


The best way to curb inflation is to release Star players every month... Both seniors and juniors...
01/07/2012 22:06
  - Div/Gr
608 msgs.
MVP of the game
Here's an idea:

http://docs.google.com/open?id=0B-m6Y_5rcYFdM25UemZJMHdRVVdQZVUtNzBoRmh2Zw
02/07/2012 04:56
  - Div/Gr
1382 msgs.
International
Wait a second, I've seen this before.. somewhere..... hmmmm...does this have the real case studies? I mean that makes all the difference. It shows someone took the time and patience to think out all the proper scenarios. 02/07/2012 04:59
  - Div/Gr
608 msgs.
MVP of the game
Lol, well after this one got pretty much ignored..

I didn't see the point of going to the effort of adding extra case studies etc.

I just find it annoying when people come out with all these random (often impractical) suggestions - That paper is now in the FAQs.. They may not be noobs, but they should start following the advice always given to noobs:

Read the FAQs!!!!!

Edited by Dee12345 02-07-2012 05:01
02/07/2012 05:00
  - Div/Gr
Username
388 msgs.
First-team player
Inflation is Striker Manager is a part of the game, the best teams probably earn just under 60M a week +transfers. The only thing that need's fixing is a limit of Supporters, since this is the factor for income per seat. that way the market over time will be more stable. Active buy and sell managers will always have the upper hand! So a transfer limit that just allow 3 transfers a week would be preferable if you ask me 04/07/2012 22:12
  - Div/Gr
Username
35 msgs.
Child's coach
Reading through on how to control the money flow and price of players.

I agree to some extent some player prices are a getting a bit silly, as a suggestion what about using tax banding. If a player sells for under 10 million no addition tax, 10-20m - 5%, 20-30 - 7% and so on to a cap of say 50% for 100+ players, likewise for the auction a posting tax could be imposed similarly to stop people auctioning players at prices that no one can afford and is used to deter hostile buyouts etc. no preferential treatment. I think of this as a bit like what UK tax policies could be!

I like the residual earnings from players who are sold filtering back to.

Also would be good for the price to fluctuate with the ability of the player. you have a youth with good potential, you have him on a 7 year contract but can't afford high salaries, through training he improves, he is still valued at the lower price tag, if you go to offer a new contract his value will increase accordingly. So what I'm suggesting is that even though you can't afford his asking salary you still have the contract in place, so if someone wants to poach him they won't be getting a bargain they will get the asking price! again helping the lower placed teams to earn more money. I had one player promoted through a school who I kept renewing his contract as a junior until I sold him, when I first got him he was only worth 200k I sold him for 2m.

Likewise consider salary reductions for the older players when being sold that way good players remain in the game and lower teams can afford good players.

I do agree that if you are in a low league not being able to buy or even loan a much higher player is frustrating. in the real world it is possible to go from a semi pro to premiership almost immediately.
11/07/2012 12:20
  ⊕Ginga ninjas - Div3/Gr1
342 msgs.
First-team player
I've read every word of this thread up to this point and 2 things come immediately come to mind:
1) Flooding the market with high level players to reduce prices will work due to the laws of supply and demand but will cause other problems in the long run, as it simply doesn't make sense for everyone to be able to afford high-progression players, so that after 5 or so seasons almost every team will have developed 85+ squads. If we do add more high- progression players to reduce prices, someone needs to crunch some numbers to figure what will reduce to the optimum amount, so that they won't end up being worth to worth nothing. In the end, we can't have every team looking like culeatopee's or shengli's.
2) I started with an average 26-28 squad but I stuck with it and people just joining the game shouldn't get 40+ squads like they used to because it would make all of my last 9.5 months useless. If someone isn't determined to dig themselves out of that <30 hole, they don't deserve to play.
Sorry, number two has little to do with reducing inflation, but someone suggested it to increase the number of decent players being bid for.

Sorry, there's a third thing: We should listen to Dee12345 and ABC DEFG

And a 4th thing: we could put expensive options in excellent schools for leadership classes so that players coming out are natural leaders or weight training classes to increase attendees' strength. Other expensive options in schools to cause graduates to have extra-high motivation for like their first season or something


Edited by Don Quixote 11-07-2012 16:50
11/07/2012 16:31
  - Div/Gr
1382 msgs.
International
Don Quixote said:

Sorry, there's a third thing: We should listen to Dee12345 and ABC DEFG

2) I started with an average 26-28 squad but I stuck with it and people just joining the game shouldn't get 40+ squads like they used to because it would make all of my last 9.5 months useless. If someone isn't determined to dig themselves out of that <30 hole, they don't deserve to play.
Sorry, number two has little to do with reducing inflation, but someone suggested it to increase the number of decent players being bid for.

And a 4th thing: we could put expensive options in excellent schools for leadership classes so that players coming out are natural leaders or weight training classes to increase attendees' strength. Other expensive options in schools to cause graduates to have extra-high motivation for like their first season or something


Edited by Don Quixote 11-07-2012 16:50



I really like number 4. I think someone else and myself suggested that maybe paying for extra training in some way to help curb the inflation.

11/07/2012 20:41
  - Div/Gr
Username
2768 msgs.
Best scorer
cmccourt said:
Don Quixote said:

And a 4th thing: we could put expensive options in excellent schools for leadership classes so that players coming out are natural leaders or weight training classes to increase attendees' strength. Other expensive options in schools to cause graduates to have extra-high motivation for like their first season or something


Edited by Don Quixote 11-07-2012 16:50



I really like number 4. I think someone else and myself suggested that maybe paying for extra training in some way to help curb the inflation.



mmmm

Nobes word :-


this will in turn put good players in already cash rich teams who can create those schools and then after a season or two those players will be sold at extra high prices...... forming a vicious chain

i would rather love to see our staff asking for bonus depending on % of staff n division we play and similar measures which would be more realistic.
11/07/2012 20:47
  - Div/Gr
     
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