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  Forum » Suggestions » Suggestions on curbing Inflation Date
Username
2186 msgs.
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If you introduce a litle high rate in taxes, it will be good in curbing the inflation, but excess tax won't help the upcoming manager to get along in the game.

Say there is 20% in tax for all expenditure, it will be so high that an upcoming manager wont be able to buy a player that is on auction, but the manager with such huge capital will grab the player easily. (e.g. A player on auction cost $20mil, an upcoming manager only have $22mil in his account, he wont be able to bid for this player because d tax rate on the player is 20% which translate to more $4mil. The manager with huge amount wont feel the pain). That is what excess in tax will do to the game.

With entrance fee(flat tax) at the beginning of the season and a little high tax, it will curb out the inflation and prizes of players will reduce.
(for instance, a manager that wants to sell a player will think twice on the amount he puts on the player, because so many manager does not have huge capital, thereby the prize of the player will reduce. Even the manager with enough money wont want to spend extravagantly, because he got to think about paying the rate next season).

Remember i said in my suggestion that div6 and div7 will be free entrance ($0). These 2 divisions will be a grooming ground for upcoming manager.

If you guys thinks it is unrealistic and that it will do more harm than good, it should not be implemented.

I will support the improvement that will curb out the inflation.
26/05/2012 10:47
  - Div/Gr
Fiscal
3449 msgs.
Best scorer
I don't know why I'm still trying to reason with you...yet here I am.

Yes, you are correct that someone with 22 million wouldn't be able to buy a 20 million dollar player, but there are many things flawed with your argument.

1. You should really never spend more than about 50% of your money on a player, that would just be silly and dangerous.
2. Yes, you are correct, suddenly people with $22 million won't be able to buy $20 million players, but that's not really hurting anything because that guy could still buy an $18 million player. He can still improve his team, but maybe he can't buy as good a player as before, which maybe that slightly hurts him, but there is literally no way it could possibly cause a player to quit the game. A flat tax would.
3. The guy with more money is always going to be able to handle the tax burden better than the guy with less when buying the same commodity, this is just an economic truth.
4. In reality, what a bigger tax burden on a player would do would lower player prices by about whatever the tax increase is, you would barely see it, especially at first, but you would slowly start seeing money seep out of the game to the higher taxes, so that $20 million player would now probably more consistently go for $18 million. It's still going for the same $22 million as it did before, but 10% of the money is now disappearing out of the game, thus lowering the purchasing power of players.

Again, the biggest problem with the flat rate tax is that it hurts the people that don't have the money, but not those that do. Giving you yet another example, If I had 100 million in the bank and next season I needed 20 million for the division above mine, I'd put 20 million in the bank right away. I'd be getting 140,000 a week from my interest rate for a nice 1.7 million dollar bonus. Meanwhile someone else in my division only has 10 million in the bank and can't do that, his money fluctuates, but he never has much, but he has a good team. We both get promoted. I pay the money no problem, he goes in the red and has to sell off players. Now how is there a fair balance to this? Yes he should have been more fiscally responsible, but this will not bring down inflation, especially since the inflation is caused by the big teams being able to spend $60 million on a 15 year old with a 9 average and a good forecast, your tax would do very little to the bigger teams.
26/05/2012 15:50
  - Div/Gr
288 msgs.
First-team player
Selling the players of a minimum of 3 system bot teams per month... prices will be at market value. 26/05/2012 16:01
  - Div/Gr
Username
2186 msgs.
Best scorer
illex said:
I don't know why I'm still trying to reason with you...yet here I am.

Yes, you are correct that someone with 22 million wouldn't be able to buy a 20 million dollar player, but there are many things flawed with your argument.


You did not point out where the flaws are. You just keep telling me that extreme high tax will make managers equal in spending. Where as the only example i gave shows that managers with huge money wont feel the high tax at all. Remember, it also apply to every expenditure of the game. Think about managers in div6 and div7, how will they meet up with there expenses?

Like i said pal, i was just thinking wild. Which means i might have thought like a dummy, so just ignore my post here.

Go ahead and introduce the extreme increase in tax as you suggested, you don't have to argue with a dummy.
26/05/2012 17:07
  - Div/Gr
Username
47 msgs.
Child's coach
If you want the lower div team to be on par with higher div team dont block lower div team from buying higher div player..I am a 5th div team and cant buy div 1 team player.You can only buy player +3 from your div.I found this rule very pain in the ass..As div 1 team produce decent junior with cheaper price. 07/06/2012 07:45
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Username
2768 msgs.
Best scorer
hmm this thread is sleeping, any update or discussion with dev which was fruitful in this regard? 18/06/2012 12:13
  - Div/Gr
Username
104 msgs.
Substitute
put tax on auction players. so it cost to put a player on auction if you put it over a percentage etc. say 50% of the hostile. then you pay 5% and that increases how much higher you go. then people cant put ridiculous prices on players which flood the market. this will make it harder for larger players to make profits and easier for lower players to get a good deal on a player.

this is on another game and it works.
18/06/2012 12:40
  - Div/Gr
Username
48 msgs.
Child's coach
Ashden said:
put tax on auction players. so it cost to put a player on auction if you put it over a percentage etc. say 50% of the hostile. then you pay 5% and that increases how much higher you go. then people cant put ridiculous prices on players which flood the market. this will make it harder for larger players to make profits and easier for lower players to get a good deal on a player.

this is on another game and it works.


I wouldn't mind betting that this is not the only measure they have, this alone wouldn't work.

The fact is that too much money is entering the game for many of these taxing ideas to work. It doesn't matter if he loses the 5% because he'll still make more money as other people can afford to buy the players.

The hyperinflation is partly caused by the exponential production of youth players as more and more schools are built with those who have already built up huge amounts of capital. As long as someone is prepared to spend the time it is possible to make this capital by buying and selling on players. The problem is that this doesn't happen at all levels. If I buy and sell players around average 40 because those are all I can afford until I've made enough profit to start buying 50 and so on, this leaves the people who start at a new club with no capital in a position where they have to wait a while before they've made enough to begin "trading" as it were. This is the part that discourages new players who enter at low leagues. Equally because they have started in a low league at a time where most players of the game are above them this reduces their ability to actually produce capital as there are far fewer teams that they can sell their 35-45 rated players on to. The only chance they have is golden balling to some huge capital as many players have or to keep searching for (using gbs again) to find someone with a high progression or forecast that no-one yet knows about and is therefore undervalued. Either way this situation benefits the owner of the game. This means that inflation was initially in their interest really.

A possible solution is to remove the idea of forecasting and allow coaches to give an assessment of the players potential ability. Although I guess if enough people have "scouted" a player then his value becomes huge because of the potential ability which results in the same inflation. All predictions artificially increase value, ridding it altogether might prove beneficial.

The fact is that this inflation is because so much money enters through game revenue. Everyone has more money so everything costs more. If the game income was less the prices would just be scaled down but would still be huge in relation to the income of newcomers.

I feel like I am heading in an aimless loop with this post so I'll end it here. It is a cycle. But then, how hard is it to turn even a bottom of the premier league club into a top 4 club without huge capital, at least this game is more flexible than real life, allowing you to court a billionaire using golden balls or just trade on the markets like a dodgy hedge fund manager.

Edited by free2bejc 18-06-2012 15:28
18/06/2012 15:11
  - Div/Gr
Username
104 msgs.
Substitute

this is on another game and it works.

I wouldn't mind betting that this is not the only measure they have, this alone wouldn't work.

The fact is that too much money is entering the game for many of these taxing ideas to work. It doesn't matter if he loses the 5% because he'll still make more money as other people can afford to buy the players.

The hyperinflation is partly caused by the exponential production of youth players as more and more schools are built with those who have already built up huge amounts of capital. As long as someone is prepared to spend the time it is possible to make this capital by buying and selling on players. The problem is that this doesn't happen at all levels. If I buy and sell players around average 40 because those are all I can afford until I've made enough profit to start buying 50 and so on, this leaves the people who start at a new club with no capital in a position where they have to wait a while before they've made enough to begin "trading" as it were. This is the part that discourages new players who enter at low leagues. Equally because they have started in a low league at a time where most players of the game are above them this reduces their ability to actually produce capital as there are far fewer teams that they can sell their 35-45 rated players on to. The only chance they have is golden balling to some huge capital as many players have or to keep searching for (using gbs again) to find someone with a high progression or forecast that no-one yet knows about and is therefore undervalued. Either way this situation benefits the owner of the game. This means that inflation was initially in their interest really.

A possible solution is to remove the idea of forecasting and allow coaches to give an assessment of the players potential ability. Although I guess if enough people have "scouted" a player then his value becomes huge because of the potential ability which results in the same inflation. All predictions artificially increase value, ridding it altogether might prove beneficial.

The fact is that this inflation is because so much money enters through game revenue. Everyone has more money so everything costs more. If the game income was less the prices would just be scaled down but would still be huge in relation to the income of newcomers.

I feel like I am heading in an aimless loop with this post so I'll end it here. It is a cycle. But then, how hard is it to turn even a bottom of the premier league club into a top 4 club without huge capital, at least this game is more flexible than real life, allowing you to court a billionaire using golden balls or just trade on the markets like a dodgy hedge fund manager.

Edited by free2bejc 18-06-2012 15:28

i agree it was just an idea which may help,. i dont see the problem tbh haha, it isnt that hard you just need to invest in the right places and you will get money, its not hard, i mean i have 100M i just invest it, not hard
18/06/2012 21:33
  - Div/Gr
Username
908 msgs.
MVP of the game
just get some good players on auction with starting from 0$. These players should have forcast above 90 and the forcast should be visible to all. This way we can get a lot of money out of the game. If u don't like the idea ignore it. 29/06/2012 13:41
  - Div/Gr
     
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