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  Forum » Suggestions » Suggestions on curbing Inflation Date
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FC Superstars, I feel like this is the kind of thing that won't work. It puts teams coming up the system in an even tougher position to stay.




Edited by hewhoamareismyself 31-01-2012 23:42
31/01/2012 23:41
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Fix the apparent bug that allows a manager to set his partner price very low, pick up a ton of partners and then raise it to 10,000 at the end of the season and watch all of the partners rebuy at the stupid new price. Nobody would pay about 200 per game for general seats when they could just buy separate tickets at 40-50 each.

Max partner price should be in the 1500-2500 range.

Edited by sabrefan62 31-01-2012 23:54

Edited by sabrefan62 31-01-2012 23:59
31/01/2012 23:43
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No useless message allowed.

Edited by @bluegene 02-02-2012 07:48
31/01/2012 23:50
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Golden Ball

I think this has been fixed in the last 2 weeks... During the spanish server off season

sabrefan62 said:
Fix the apparent bug that allows a manager to set his partner price very low, pick up a ton of partners and then raise it to 10,000 at the end of the season and watch all of the partners rebuy at the stupid new price. Nobody would pay about 200 per game for general seats afternoon when they could just buy separate tickets at 40-50 each.

Max partner price should be in the 1500-2500 range.

Edited by sabrefan62 31-01-2012 23:54

31/01/2012 23:56
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Increase training per day ^_^ 01/02/2012 00:53
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International
1) The developers should've had an inflation strategy in place - a major lack of vision. I would've hoped they learned from the Spanish super inflation sever, but I guess not..But that's neither here nor there, we're stuck with rampant inflation. This is part of the reason why having mods playing the game can be bad - they want their max prices also, and this can and has blurred the lines. At this moment, there are a lot of good mods, but the damage is already done.

2) Part of the issue is the culture - there are a bunch of players here who came from and still play on Spanish striker. They accept inflation as standard and push inflation and assume and promote the same rampant inflation environment here, as that's all they know from the Spanish version. In addition, there are a bunch of people who say screw the rules, I'm getting what I can for my players. "that person sold his player for $50 mill, I'm selling mine for $55 mill because I can get away with it". Lack of vision & selfishness. I assure you that the same will occur on the Brazilian striker (I don't play either the Spanish or Brazilian version fyi). Changing culture is almost impossible. This is the root cause, so good luck solving it. Transaction bombing works to a certain extent, but I've had my fair share when a transaction is suspicious but comes back "invalid". Really? Why? Maybe an explanation would help. I've quit transaction bombing because stuff is so out of whack.

3) Lack of a set of rules and regulations regarding forecast & its value. Part of the issue is people are selling Age 14 Average 14 90% prog players for $20 million. Really? That is insane. That player will not be a viable squad player for...3+ seasons. Even with training x7 days a week. Even then, if the player is in say Div 2 or Div 1, a 50-60 average player won't make the cut, and a Div 4-6 player probably wont be able to afford the player. This needs a fix. I don't have a good solution yet. Ideas?

4) Hostile Clause is factored in the Similar Transactions. That's foolish imo. Example - I had a 75+ progrssion, 50+ or so Average, Age 21 RDF hostiled last season for $46 million (I paid $6 million). Now every player says "hey, I can get $46 million for my RDF". That's stupid. This example was a few months ago before inflation really ran rampant. So now people say "that dude received $200 million for his hostiled CF, so I can sell mine for $200 million on the market". Stupid. Hostile Clause isn't always relevant to the market. It can be, but not always.

5) Solution - tiered tax system. Say 30% player acquisition tax for Div 1 players, 20% for Div 2, 10% for Div 3, 5% for Divs 4-6. Or something like that. You get the idea.

6) Solution - If inflation is accepted, then at the start of each season raise the cost of schools, accessories, and stadium renovations and expansion by a set percent, say 10%. Not a great idea, but it's something. It will remove money from the game.

Someone said in an earlier post that there is too much cash in the game - I agree. It's not necessarily a player price problem, but more of an excess cash problem.


Done.

Okay an edit -

7) Lower credit limits. This also removes money from the game.


Edited by ABC DEFG 01-02-2012 03:17
01/02/2012 03:16
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stop trolling uru Not this thread.

Edited by @rebsiot 01-02-2012 05:21
01/02/2012 03:59
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Let me convert these (ABC DEF comments) to suggestions

1) nothing to work with
2) A) New fiscals with different sense (done) +
B) "already fined" choice, not just valid or invalid (90% of bombs are invalid because they've been fined)
C) Clear definition of market value (working on it)

3) Define what a "High value player" is. One that may not be "market value" restricted (working on it)

4) Do not consider hostile clause when determining market value (we don't, we use auctions over last 2 weeks for similar players) (but if we did, it would actually exert downward pressure on the market, as hostile is very nearly always lower than market value when not a high value player)

5) Solution - tiered tax system. Say 30% player acquisition tax for Div 1 players, 20% for Div 2, 10% for Div 3, 5% for Divs 4-6. Or something like that. You get the idea.

6) Solution - If inflation is accepted, then at the start of each season raise the cost of schools, accessories, and stadium renovations and expansion by a set percent, say 10%. Not a great idea, but it's something. It will remove money from the game.

Okay an edit -

7) Lower credit limits. This also removes money from the game.



Edited by @rebsiot 01-02-2012 05:23
01/02/2012 05:21
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1. Raise interest rates.
2. Increase taxes. Likely in some scaled way to not hurt teams in lower divisions. (Add luxury taxes on stadiums, coaches, salaries.)
3. Lower loan limits.
4. Allow people to spend in game money instead of Gold Balls for things. (move to a subscription model for devs to get paid)
5. Create entry fees for tournaments, cups, etc.. (make cup for 6-7, 4-5, 1-3 with different entry fee for each)
6. Decrease revenue from private leagues
7. Money Sinks (really the only way).. Create things that cost money but don't make money.. (see item 4)
8. Stop adding new currency to the game. Cap currency in system and make all elements variable based on market demand.

01/02/2012 05:54
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salary cap? 01/02/2012 06:28
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