Forum » Doubts and questions » Training Fairness | Date | |
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Hey forums, I'm having difficulty accepting the new training style as in improvement on the last one. Personally, I love the idea of training individual attributes as it's more realistic and gives you much more control over your team and the style you play. That being said, I'm finding the execution of these intentions to be nearly impossible to do. I'm lucky to get any stats to go up over 0.150 in any given training. This means 6-7 trainings to get that skill to go up even a point. That's 3-4 weeks of training, and these are young, 70%+ progression players with a 90%+ coach I'm talking about. At this rate training has become obsolete, especially for the better players. There's no way I'll be able to catch up to the superior players in my league at this pace. Buying better players seems to be the only way to catch them. I understand it's the same for everyone, but a lot of us have spent time building good, young teams aimed for a future of training. Now, with these slightly lower averaged players (and slightly lower in individual attributes) we have no chance of catching up. And forget about the juniors we're waiting to promote -as average goes up even slower now, the promotion averages take ages to reach. I propose we adapt the current format we have now, to restore some actual meaning to training. Why not have averages increase at the same rate they did in the old simulator, but instead of allocating it evenly across the stats relevant to each position, have them distributed to the categories identified by the training chosen. For example, if you choose running and the average were to go up 0.500 overall, instead of every category going up about the same the difference would be made up by the speed and strength categories primarily. Just a thought...what do you all think? |
09/10/2011 05:18 |
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higher average players increase by a much smaller value. I dont see any problems with catching up with those high average players. In fact its easier to catch up with them now than before. | 09/10/2011 06:02 |
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Yah but when? It'll take seasons at the rate they improve!!! | 09/10/2011 06:44 |
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solirocket said: higher average players increase by a much smaller value. I dont see any problems with catching up with those high average players. In fact its easier to catch up with them now than before. This is true, but like tdot3000 says, how long will that take? I have a RIM who is 60, and one who is 54. The 60 has a passing rating of 75, while the 54 has one of 68 -a difference of 7 points. For argument's sake, lets say the 54 was bought for his good progression of 80%, while the other was bought for his average, and has one of 60%. We can call coaches and motivation the same, to make this argument even stronger. If the 80% progressional player goes up 0.200 in passing (about what mine does) for every in-depth passing used, it would take him 35 of those trainings to catch up the gap of 7 points. With only two of these allotted per week, thats 17 and a half weeks. If I were to start this regime today, I wouldn't finish training until early mid-early February. This is half way through next season, for only 7 points of passing skill (and far less overall average). Keep in mind that we're not considering the lower progressional player's improvements, or the fact that this player will get a year older and his progression will decrease in the middle of this plan making it take even longer. Now imagine a sparkling junior player with a high progression. Not only will it take ages to increase the stats you want him to have, but it will take exponentially as long to get his average up to the promotable level, making junior teams and schools almost useless. Before, it was paramount to have high progressional players or a young age, and a good coach. Now, you can buy low progressional players of a higher age (which are also awarded with more starting experience and skill points), not worry about paying a decent coach (because the percentage stat increase inflicted by higher coach averages and progression levels is so small now) and get them for cheaper. This doesn't seem like they way we want to go, does it? |
09/10/2011 07:32 |
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you have a good and i see the fact that the gap between older and newer will be difficult to close. But think of it in terms of last seasons simulator, even with big increases in your average...the high average teams will also have big increases in average. It will be even harder to catch up with the old sim. There is one fact in both simulators, it is difficult to catch up with a team who has been on this game much longer than you. However, in this sim it does not take much to beat a team that is 5 points average higher than you. I can see that everyone doesnt like the fact of not being able to have a squad as good as that guy who has already made his 70+ average line-up in the previous sim. BUT, the point of owning high average players is to win games(sometimes for bragging when the manager is rich and can afford to waste some money). This sim gives you the ability to win without having the best squad in the game. My point is to pull your attention to the fact that when someone has a line-up that is a few points above yours, it doesnt mean you suck and you will lose. Thats why tactics was brought into the game. What's the point of gathering all the 80+ players in the game if you are still losing? EDIT: a minor comment on your calculated time to increase the passing of the player, you assume that only in depth passing will increase the players passing which is false. Edited by solirocket 09-10-2011 07:52 |
09/10/2011 07:50 |
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you are missing the point here soli in old sim i can make my high prog. players grow fast super strong teams are with players near maximum so they wont improve much with old sim training and yes,you can win or draw with some team x2 stronger than your but that is not what we are talking here what if manager with 80+ players knows tactics well too? (which is very normal) now we will need 4-5 seasons to get players in 60-70 avg coz i think we all mix trainings |
09/10/2011 11:38 |
Wu wei - Div1/Gr1 | ||
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brezzette said: you are missing the point here soli in old sim i can make my high prog. players grow fast super strong teams are with players near maximum so they wont improve much with old sim training and yes,you can win or draw with some team x2 stronger than your but that is not what we are talking here what if manager with 80+ players knows tactics well too? (which is very normal) now we will need 4-5 seasons to get players in 60-70 avg coz i think we all mix trainings yea, i know that problem. I dont see any solutions that convince me though. Make players train faster again like last season because some managers already have those 80+ players? That will lead to everyone having 80+ players which i dont think is good. The arguments im seeing is "some people have 80+ players, and we wont be able to catch up so make the training faster again". I dont think this is a good way to go about it. Any other solutions you got on mind? EDIT: Im not sure this would work...but making the training faster while making more restrictions on training might work. So, make the training values only slightly less than last season and make it only possible to make 1 type of training per week, or maybe only 2 weeks of the same training per season. It will lead to more mixing of training and less 80+ players. Edited by solirocket 09-10-2011 11:48 |
09/10/2011 11:45 |
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yes, i am playing this game to catch up with best managers, dont know about you how did they make their 80+ players? old sim !!! why we must have 50-60 avg squad after 4-5 seasons in the game? and yes i think we deserve with good strategy and training high prog. players to have quality players like them and YES why not 80+ ? i dolnt like the idea having 80+ squads battle for everything and 50+ squads just to fill spots for cup games P.S. dont get me wrong,i love this game and i will play it even if my players are with 20 avg but dont know how will others stay in this game without money to build stadium,buy player and surviving.Luckily i sold my two best players last season and bulid 12000 VIP seats 36M,i cant see how can some new manager build them in near future. just my point of view |
09/10/2011 11:59 |
Wu wei - Div1/Gr1 | ||
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everyone wants to catch up with those teams, including me. But making the training exactly as it was last season means everyone will be able to catch up with them, and consequently the number of 80+ teams increases. Now imagine we have that in place, and you are a new manager with a 40 average line-up. This is how I would see things: I see teams 40 points higher than me. I see teams that have full stadiums who earn over 10M per game. I see rich teams that keep getting richer. How am I ever supposed to compete with those teams? you will say train your players. I try to do that, then they buy all my players because I dont have enough money to keep them, and they have lots of money. Even if i can keep my players, how am I supposed to continue playing in these divisions when there are teams with hundreds of millions who can buy almost anything...and I barely have enough money to keep me going? I think this is how a new manager will feel if we get lots of 80+ line-ups. I got nothing against you, just saying what i think will happen. brezzette said: i dolnt like the idea having 80+ squads battle for everything and 50+ squads just to fill spots for cup games This is exactly what will happen with high training values. |
09/10/2011 12:24 |
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brezzette said: i dolnt like the idea having 80+ squads battle for everything and 50+ squads just to fill spots for cup games This is exactly what will happen with high training values. no,its happening now |
09/10/2011 12:38 |
Wu wei - Div1/Gr1 | ||