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  Forum » Suggestions »  Offsides,Tackles from Behind. Card issuing criteria and my Frustration-Part 2 Date
603 msgs.
MVP of the game
second part of thread http://en.strikermanager.com/foros/hilo.php?id=336088 , so assuming you have read the other one, i am continuing

you will argue now that the superior Ball steal stat of their player is helping to make successfull get away callenges. but let me ask you how far can a player escape like that. How the hell can he get away 10 or 20 times.

So at least for defenders i want to see a more transparent and solid criteria for issuing cards and also if they are issued i want to see the game getting affected. i.e the team with 11 players playing better after that. That is suppose if a defender is sent off, then most probably a midfielder will take up his position therefore leaving his actual place vacant. so the team with 1 player more should be able to pierce through that opening. generally i know it happen that way. yet i am saying it as i am not seeing it here.

there can be a tackle meter or something along with the player stats. with every tackle the player makes( note by tackle i am referring to tackle from behind) it should fill up. hance after a point is reached, the chance of he getting booked or sent off subsequently should go up.
That way two things can be achieved.
1. These managers will think twice before placing their defs too high into the mid line as the fear of their player getting booked and sent off and hence affecting their game will linger in their mind.
2. The managers will learn how to defend rather than getting away on the wings of regressive OTs.

But i know biggest drawback can be too many red cards piling up. and since the player wont be able take part in the next match, it will give the managers headaches.So the one match suspension following red should be curbed a little. i mean some provision must be done to protect that as well.


Want some replies. I think the issue i am raising is valid and i deserve some answers from @s as well. Spammers please find some other thread to spend their leasuire time.
04/02/2013 16:42
  - Div/Gr
Username
612 msgs.
MVP of the game
Interesting suggestion Bro.

Firstly the idea in itself is great, just having managers think twice about using the tactic would be great. I like that the defenders should be allowed a couple of tackles from behind but eventually Justice should prevail. I know my defenders tackle people who are running towards them not away from them. So leniency, yes, but NO to your Red Card issue. If you get a Red Card, deal with it. Thus these managers should have more headaches and think even deeper about their choice of tactics.

Also, the ice skating tackle really gets to me. How many players can make 3-4 tackles on player running away from them. You would normally see one last ditch tackle but not in this game.

I agree to the negative infringement bar building up over time and subsequent action from the REF, but I say if you get a Red card, go cry to your mom. I couldn't care less if you have all of your defenders sent off, plus half your midfield before half time, realise that you are ruining this game for everyone.

+1 to Infringement bar - transparent and visible at the same time
04/02/2013 17:33
  - Div/Gr
Username
454 msgs.
First-team player
i want to think this way, but even if u have no OT, u still do have tackles from behind in mids and other positions.. maybe its a bit complicated as every tackle from behind may get it confusing.. i think ball won or caught the player is what shall be introduced now... if the player wins the ball its good, if jst a sliding tackle to catch the player, well that's an offense.. and i second the point u made sir a. plenty, about one last ditch tackle.. some times they dont even make a tackle and the attacker runs past them for fun.. its really frustrating!!! they shall atleast make a tackle! they just crowd attacker and he passes them for fun without recieving a tackle sometimes.. and sometimes, i've even noticed a penalty being given for almost nothing! 04/02/2013 19:35
  - Div/Gr
603 msgs.
MVP of the game
Sir A. PlentyGoals said:
Interesting suggestion Bro.
but NO to your Red Card issue. If you get a Red Card, deal with it. Thus these managers should have more headaches and think even deeper about their choice of tactics.

i like it.

Sir A. PlentyGoals said:
Also, the ice skating tackle really gets to me. How many players can make 3-4 tackles on player running away from them. You would normally see one last ditch tackle but not in this game.


frustrating like hell. yea whats the damn logic behind that. How can a player tackle like that. Its to everyone's general idea that tackle mean to use the body i.e the LEGS forcefully and crash at the rival player with ball. after the tackle most often the tackler will be down on the ground and wont be able to move for some time. or at least if they survive the fall. even then their speed will only get lowered as the tackle get complete. it CAN NEVER RISE. its so against the very logic of the game. 3-4 tackles..Devs you guys serious right!
04/02/2013 20:04
  - Div/Gr
603 msgs.
MVP of the game
Moodey i had that thought. if such a change come it will also add legitimate tackles and will futher complicate the matter. May be if we take only tackles from behind and only add up that. then i think it will be easy and fair relatively.
But still Moodey how can a ball be won from behind. From behind its only about rash tackles, not legitimate ones. only blood thirsty ones , Ball winning tackles are made from front.
Remember if such a tackle is made in football in realty. the referee wont look at anything. wont heed to any defense from the defender his response will only be the red colored card. as there the motive of the def is only to stop the broke free attacker from scoring by using brute force. not win the ball. So He will get kicked out of the game by ref immediately for certain.
04/02/2013 20:16
  - Div/Gr
Username
932 msgs.
MVP of the game
I like the idea of an infringement bar signaling the increased chance of receiving a card (yellow or red) when making a harsh challenge (challenge from behind). As much as i like this idea there are some draw backs like an increase in cards during a game with expulsions being the end result of a player positions because we know that all positions make tackle from behind.

So a possible solution to this could be the infringement bar reset where evry half the bar is reset to zero insuring that any player (DF, DMF, IM which ever you use to defend) w/ a bar almost full will reset & automatically start from zero the next half. So if you start the game w/ high DF line, OT, then depending on the amount of challenges from behind the player will get booked as more tackles happen. So the next half starts and all players plus the ones that were booked start from zero. Changes in tactics at halfs, 60, 75th min will also make the game more realistic as changes in tactics will control the amount of harsh challenges according to the tactic used. So if start the game off normal w/ regular tactics, the around 75mins you decide to use an OT it will loook more like a coach implemented tactic not a gimmick to trick(abuse) the sim.

Also Tackles & carding should be complementary to the players skill/stats, but its should be divided into percentages 50/50. 50 should be valid challenges, whether its from behind or not, the other 50 will result in an increase of your bar infringement. The higher the players defensive skill, stats + tactic the more effect the defensive player will be at recovering the ball from the offensive player. So if a player(DF, FW) both avg 60, go against each other the possibility of having a good challenge should be 50/50. However if one player is better then it should reflect in their play.

04/02/2013 21:31
  - Div/Gr
Fiscal
4046 msgs.
Best scorer
I think another way of evening things out would by being slightly more strict with the number of yellow cards.

I calculated the number of bookings to fouls ratio for my last 7 games, totalling both those committed by and awarded to my team and also of my opponent (as I am not claiming a bias, not that there was), and compared it with that of last weekends EPL games (this is how you know it's a quiet night).
The results from my totally non-conclusive experiment was that while 10% of the fouls committed in my last 7 games resulted in a yellow card, this number was 17% in the EPL.

I'm not saying that making the referee more card-happy would be a perfect solution, but I did notice that in the games in which my opposition used a high OT (as did I to combat it), there were significantly more fouls committed, possibly due to the attritive 50-metre shuttle run each attacker made from the halfway line to eventually be stopped by a mistimed tackle.

In this case, it may be possible for a future sim to be a little harsher on each tackle, rather than having to identify the severity of the situation, or whether or not it was from behind. This would ultimately mean that those teams that commit more of these kind of tackles associated with a defender placed in a high offside line tracking back at an (abnormally) higher speed than the attacker have a little more chance of being punished for the offence.
04/02/2013 23:49
  - Div/Gr
     
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