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  Forum » General » Offside sucks the fun out of the game! Date
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That's nonsense nuclear, so a guy who's 31 years old and is still only a 40+ avg is not smart. At that point he has learned how to beat the offside trap, his pass or run may not always be on time or perfect but he has the football intelligence to beat the trap. Our forwards and mids need to have more intelligence in picking the right pass, making the right run, dropping back when you are offside and then the offside trap will be broken. Then the trap will be utilised as it should with a lot of risk and at your own peril 26/01/2012 09:22
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First-team player
Sir A. PlentyGoals said:
That's nonsense nuclear, so a guy who's 31 years old and is still only a 40+ avg is not smart. At that point he has learned how to beat the offside trap, his pass or run may not always be on time or perfect but he has the football intelligence to beat the trap. Our forwards and mids need to have more intelligence in picking the right pass, making the right run, dropping back when you are offside and then the offside trap will be broken. Then the trap will be utilised as it should with a lot of risk and at your own peril


+1 intelligence comes with age and experience not skill and shot power
26/01/2012 09:25
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+1.

Just a general thought. But really, 40+ are still below average. Age will cause amnesia and the guy will forget that he's smart. (joking )
26/01/2012 09:32
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nuclear_x said:
+1.

Just a general thought. But really, 40+ are still below average. Age will cause amnesia and the guy will forget that he's smart. (joking )


In that case, 70 average players are also below average cuz they ARE 40+
26/01/2012 09:41
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There is nothing wrong with using offside traps. What was wrong was the speed of the strikers. With the recent update which slows down defenders near midfield, offside traps are already much less effective in high-level games. The speed of a 70 CF > the speed of a 70 CDF near midfield. Not to mention you have other speedier options including L/RIM, L/RM, I/OM, L/RF and L/RW.
Now, how about adding intelligence to the players so that they won't pass to teammates in offside positions? Do you think the players should have the eyes of the linesman as well? What should be added is the option to change tactics based on the number of offsides in game, as someone has already suggested a while ago.
Lastly, imagine offsides are eliminated from the game. What would you do then? The winning strategy is likely to be a combination of pulling most players back when defending and setting man-to-man to 100% (which you can do now and it may already be better than offside traps). Is that fun? Maybe for a while, but then it becomes repetitive again.
This game strikes a nice balance between macro (economy) and micro (tactics) management. My suggestion is don't neglect either of them.
Have fun!
26/01/2012 11:48
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Child's coach
I have got to agree with this arguement (to an extent) - what bores me is seeing at least 20 players on the screen when both teams play the offside trap or highdefense-low midfield-low strikers formation. I know these are effective even bot sides seem to be able to play the offside trap in Div 6! Personally, I'm not sure the changes have really resolved anything dramatically.

My main gripe I have is if I buy a CF, he is to play as a centre FORWARD not an attacking midfielder!
26/01/2012 15:24
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Langkymus said:
There is nothing wrong with using offside traps. What was wrong was the speed of the strikers. With the recent update which slows down defenders near midfield, offside traps are already much less effective in high-level games. The speed of a 70 CF > the speed of a 70 CDF near midfield. Not to mention you have other speedier options including L/RIM, L/RM, I/OM, L/RF and L/RW.
Now, how about adding intelligence to the players so that they won't pass to teammates in offside positions? Do you think the players should have the eyes of the linesman as well? What should be added is the option to change tactics based on the number of offsides in game, as someone has already suggested a while ago.
Lastly, imagine offsides are eliminated from the game. What would you do then? The winning strategy is likely to be a combination of pulling most players back when defending and setting man-to-man to 100% (which you can do now and it may already be better than offside traps). Is that fun? Maybe for a while, but then it becomes repetitive again.
This game strikes a nice balance between macro (economy) and micro (tactics) management. My suggestion is don't neglect either of them.
Have fun!



That sounds quite reasonable to me.


Just for the record, I never suggested eliminating offside altogether, but I strongly feel it should be much harder and riskier to work with an offside trap, so that routinely setting up an extreme offside trap is no longer a game winning strategy unless Your opponent counters it with a similar extreme strategy resulting in very boring games.

Slowing down defenders makes sense, as well as an option in advanced strategy to implement countermeasures when a certain number of offsides is reached. On top of that players should be "offsidesmarter" based on their experience, for example, as I suggested in another thread, by the introducing a new skill, that makes players less likely to pass to an offside player or run into offside themselves.


Edited by beachbernie 26-01-2012 18:31
26/01/2012 18:30
  Union RS Marburg - Div3/Gr9
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beachbernie said:
Just for the record, I never suggested eliminating offside altogether, but I strongly feel it should be much harder and riskier to work with an offside trap, so that routinely setting up an extreme offside trap is no longer a game winning strategy unless Your opponent counters it with a similar extreme strategy resulting in very boring games.

Slowing down defenders makes sense, as well as an option in advanced strategy to implement countermeasures when a certain number of offsides is reached. On top of that players should be "offsidesmarter" based on their experience, for example, as I suggested in another thread, by the introducing a new skill, that makes players less likely to pass to an offside player or run into offside themselves.


+1

Edited by W. Bogarde 27-01-2012 11:38
27/01/2012 10:58
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5205 msgs.
Golden Ball
It's very easy to beat an offside trap AND have a very exciting game. No stupid solutions like slowing down defenders as they reach midfield will help. If you have more than 7 offsides against a trap, you are not defeating the trap, and need to re-evaluate your formation and tactics.

Realistic ways to defeat an offside trap would be:

1) long and short through balls. The current sim dorsn't do this at all
2) short passing behind the last defender to an on-side player results in goal. Current sim can do this and if your guys pass to an offside player it's your fault, not the sim.
3) fast players run behind the defense. Current sim can do this (and did before the infinitely unrealistic "slow down defenders" hack). If your forwards can't do this it's your fault, not the sim.

Look at my recent private league games for examples of 2 teams playing offside trap with exciting games.

No more whinging about offside trap! Man up and fix your tactics!
27/01/2012 15:21
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2897 msgs.
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IMO, the sim needs to penalize significant running on the field more than it does to offset the offsides trap. In watching a few of my next opponent's games, his defenders are running from their defense position well past midfield every time the ball moves up the field and their stamina is only half used by the end of the game. 28/01/2012 03:06
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