Go to page 1, 2, 3
  Forum » Suggestions » Innovations for 2012 Date
19 msgs.
Cadet
Hello SMenagers,

I know my timing is not my strong suit but you are welcome to consider my suggestions anytime that suits you well

Here I tried to arrange them from top to the lowest priority:

1. Plz add a Fast Forward option to the simulation
(even a referee has a demon speed wrto my players.. optionally u can let me hostile them

2. There would be other skills available for players such as the ones in PES: roulette skills, flip flap, covering,
leadership and man marking.. So here i indirectly suggest to reduce the experiece thresholds required for players
to attain certain skill points.

For instance:

Net-Breaker skill : +20 % goal scoring per 3,00 experience points

- i simply propose to make it

+10 % goal scoring per 1.50 experience points

This way current players on our squad will not be effected from this update. Of course the exponential decrease
for getting these skill points will still be valid but now you are gonna be given more options to increase the
individuality of the player as in the reality !

3. The significance of Aerial play is ignored in the simulation if it is not totally transgressed
despite the fact that this ought to be a UK MANAGER GAME !

4. Players cannot keep the ball in the field near the edges in the simulation so it is an apparent handicap for flankers

5. One can consider a progression for the staff since they are capable of training..

6. Maybe there would be a nationality factor in the game such that players representing the same country
with the team would have an increased fidelity? so the beginners would be adapted to the game much more easily

7. Committed fouls on the midfield would turn out to be free kicks around 30 m in the simulation! moreover sometimes
players are capable of dribbling with the ball instead of using the free kick.

8. If join date of the manager == Last Connection for ~ 15 days, remove the team to get rid of the fake menagers..

That's all for now

Merry Christmas and Happy Holidays to all !
26/12/2011 16:24
  - Div/Gr
Username
5205 msgs.
Golden Ball
The Pagan said:
Hello SMenagers,

I know my timing is not my strong suit but you are welcome to consider my suggestions anytime that suits you well

Here I tried to arrange them from top to the lowest priority:

1. Plz add a Fast Forward option to the simulation
(even a referee has a demon speed wrto my players.. optionally u can let me hostile them


See the top left corner, the soccer ball can be dragged to the right, but only after the game has finished. So, you can jump to any point in the game by moving the soccer ball around.
26/12/2011 16:45
  - Div/Gr
Username
2108 msgs.
Best scorer
The Pagan said:


3. The significance of Aerial play is ignored in the simulation if it is not totally transgressed
despite the fact that this ought to be a UK MANAGER GAME !



It's Spanish, this is only the International Server. English is the language, so they put UK up there.
26/12/2011 18:00
  - Div/Gr
3547 msgs.
Best scorer
Uhm i see the number 2012 , ^_^ 26/12/2011 19:41
  - Div/Gr
Username
118 msgs.
Substitute
Nice suggestions, i'd particularly like to see Point 2 and 6 being implemented.
These two are something i'd love to see too. Make great sense to me.

Also if there can be a way to track the attendance (as per seat types) and income record of different games; alongwith the price of the respective tickets for THAT particular match. That would help us keep track of our experience, and remind us about our incomes at different seat prices!!
Pls do consider.

Edited by Vividh 26-12-2011 20:28
26/12/2011 20:26
  - Div/Gr
19 msgs.
Cadet
Yes you are right but what i had in my mind is something a bit more managable.. lets say 2x, 3x or even 5 times faster way
of seeing the match. Trust me it will be very helpful for everyone.
26/12/2011 23:31
  - Div/Gr
19 msgs.
Cadet
Vividh said:
Nice suggestions, i'd particularly like to see Point 2 and 6 being implemented.
These two are something i'd love to see too. Make great sense to me.

Also if there can be a way to track the attendance (as per seat types) and income record of different games; alongwith the price of the respective tickets for THAT particular match. That would help us keep track of our experience, and remind us about our incomes at different seat prices!!
Pls do consider.

Edited by Vividh 26-12-2011 20:28


Thanks. your suggestion also seems to be handy also for using golden balls.. It can be used as a forecast option to predict
the progression of the attendance to the games.
26/12/2011 23:33
  - Div/Gr
19 msgs.
Cadet
hewhoamareismyself said:

It's Spanish, this is only the International Server. English is the language, so they put UK up there.


ohh i see.. but our ultimate aim shouldnt be to create a team like barca right ? I think it is not that hard to implement
some aerial playing options to the game since it is already there.. For instance, they can be added to the tactical
configuration as in the case we control short pass and counter attack options. So if the opponent team has a weakness
on aerial balls you can effectively use it!
26/12/2011 23:35
  - Div/Gr
Username
2108 msgs.
Best scorer
I'm not sure if it's just because you're in a lower division, or if it's just my formation, but I see as many aerial balls as regular passes.

And as to your last suggestion I don't like your suggestion because the players may very well come back, I had 2-3 weeks in October where I was fairly inactive, then again in November. It'd be a pain to me and my PL to just have a bot team sitting there. Also we don't have enough new managers to fill in that gap.

Edited by hewhoamareismyself 26-12-2011 23:53
26/12/2011 23:50
  - Div/Gr
19 msgs.
Cadet
hewhoamareismyself said:
I'm not sure if it's just because you're in a lower division, or if it's just my formation, but I see as many aerial balls as regular passes.


It would be nice to have more control in either of the cases i think.. So far i havent seen any goal with head in the game and i am playing against higher division teams in private leagues at least.
26/12/2011 23:57
  - Div/Gr
     
Go to page 1, 2, 3
1