Forum » Suggestions » Training suggestions | Date | |
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Which choice you think is the best of all:
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2108 msgs.
Best scorer
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Other: no for a simple reason. We lost 2 weeks last season because they introduced a new system. Their hasty fix only caused about 20 more glitches, and we're still paying for it. Now, you want that all over again??? Also, noobies aren't supposed to have good players right away, if that we're changed, there would be a mass exodus of all the top teams, and they pay their ways while noobies are still riding the free train. I can't think of anyone who would want to pick the new guys over the possible friends that they've made AND lose money at the same time. Be what they may, the suggestions could work on another entirely different game, but not here. We have a system that rewards diligence and loyalty, Why change a system that already works? |
14/12/2011 00:54 |
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hewhoamareismyself said: Other: no for a simple reason. We lost 2 weeks last season because they introduced a new system. Their hasty fix only caused about 20 more glitches, and we're still paying for it. Now, you want that all over again??? You're right that a hastily implemented solution does not benefit anyone. Hastily implementing the suggestion here would also not be a good idea. hewhoamareismyself said: Also, noobies aren't supposed to have good players right away, if that we're changed, there would be a mass exodus of all the top teams, and they pay their ways while noobies are still riding the free train. I can't think of anyone who would want to pick the new guys over the possible friends that they've made AND lose money at the same time. You're also correct that new people are not supposed to have great players right away, though we have seen some instances where people can get around that through expensive usage of GBs and loans. Your second paragraph is kind of hard to follow, but as far as i can tell, changing training would not have any impact on what players are available to new players. See my second thought in my previous post about adjusting the numbers to fit. If you'd care to elaborate on the perceived situation of newbies suddenly being flooded with great players, using some solid examples, i'd love to see it. hewhoamareismyself said: Be what they may, the suggestions could work on another entirely different game, but not here. We have a system that rewards diligence and loyalty, Why change a system that already works? If you have to schedule each days training, just like you do now, but for three or four types of players rather than just one, it would it require a little bit more diligence and loyalty to stay on top of, not less. |
14/12/2011 01:14 |
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2108 msgs.
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Mozleron said: hewhoamareismyself said: Also, noobies aren't supposed to have good players right away, if that we're changed, there would be a mass exodus of all the top teams, and they pay their ways while noobies are still riding the free train. I can't think of anyone who would want to pick the new guys over the possible friends that they've made AND lose money at the same time. You're also correct that new people are not supposed to have great players right away, though we have seen some instances where people can get around that through expensive usage of GBs and loans. Your second paragraph is kind of hard to follow, but as far as i can tell, changing training would not have any impact on what players are available to new players. See my second thought in my previous post about adjusting the numbers to fit. If you'd care to elaborate on the perceived situation of newbies suddenly being flooded with great players, using some solid examples, i'd love to see it. That comes from me tacking on ideas as I go and not proofreading to make sure it all makes sense. Also from me reading the first couple of pages and me coming to a similar conclusion as you, but not realizing that, of course, they'd change it. I, think I, also, have a pr,oblem, with just, sticking in,,, commas,,, wherever I want when, I,'m, on the Interblag |
14/12/2011 03:52 |
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