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  Forum » Suggestions » Training suggestions Date
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2608 msgs.
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dustinwind said:
What is the point of increasing the number of training sessions but decreasing the training value?


Because players would reach their peak too quick then decrease twice as quick.

dustinwind said:
I know that will give managers more work to do. Some lazy managers will say no because they don't want to think too much or they've already got their team average to 70+, the point that new managers will never be able to catch up with this new simulator.


No new managers would ever reach? How did these "old" managers do that? They didn't need the type of training you are talking about. They worked and worked and schools can help you too. Also I made GB searches recently and saw many 80+ prog players in noobs teams.
You just want players to increase quicker and you say that it would make the game harder? Don't you mean "easier"?
dustinwind said:
There will be even more stuffs you need take care of because training excessively can injure your players.


Like i said my staff is well qualified and that shouldn't affect my players. Maybe teams with low % coaches.
28/11/2011 04:05
  - Div/Gr
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5633 msgs.
Golden Ball
dustinwind said:

1) Do you think real teams (i mean teams in real life) only do one type of training a day/session?
You've got the answer right?
Of course the answer is no-no-no! Many managers in this game focus on training midfielders or forwards only. And so they leave GKs without any training at all, just like I do, because we can only exercise one type of training a day.
Suggestion: allow more than one types of training a day

2)Do players get injured and tired after the training?
The answer is right on top of your head.
Absolutely YES!
Too much of training per day will exhaust the players and they won't be in their best form for the tomorrow game. If you abuse the training, then some of your players will get injured, thus miss the next matches and training sessions.
Suggestion: Players energy will be reduced if too much training were done in one day. Players can get injured after harsh trainings. However, players who are trained really hard and not get any injury will improve faster than the other.

3)Can an injured player participate in the training?
Another obvious answers: YES!
But in this game, that's not what happens. Injured players can't play in any game but they still improve.
Suggestion: injured players will not be effected by the training. It could be a warning for greedy managers.

Those are some suggestions that will make this game more realistic and more fun. Of course I have a lot more suggestions but they are the most important ones.

If you like my suggestions, give your comments below.


Never make the mistake of confusing this game with real life. What do you think happened to reb?
28/11/2011 04:53
  - Div/Gr
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5569 msgs.
Golden Ball
He had a 4 day weekend of avoiding reality. Now I will go back to it 28/11/2011 09:32
  - Div/Gr
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5633 msgs.
Golden Ball
Very good sir 28/11/2011 12:30
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1848 msgs.
International
dustinwind said:
What is the point of increasing the number of training sessions but decreasing the training value?


Because with training how it was last season a lot of users complained that a) players were reaching their peak too soon and then declining at around 25-26 years old and b) training overall was too quick and the top teams were staying well ahead of everybody else in terms of quality.

Increasing the amount of training sessions but leaving the gains from them the same will put us in exactly the same situation as last season and before. Therefore to stop this happening gains would have to be decreased if the amount of sessions was increased, so I say again, there is no point changing it.
29/11/2011 01:33
  - Div/Gr
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111 msgs.
Substitute
Godson said:
dustinwind said:
What is the point of increasing the number of training sessions but decreasing the training value?


Because with training how it was last season a lot of users complained that a) players were reaching their peak too soon and then declining at around 25-26 years old and b) training overall was too quick and the top teams were staying well ahead of everybody else in terms of quality.

Increasing the amount of training sessions but leaving the gains from them the same will put us in exactly the same situation as last season and before. Therefore to stop this happening gains would have to be decreased if the amount of sessions was increased, so I say again, there is no point changing it.



When the players start to decline is totally up to the programmers of this game to decide. It does not relate to how fast the players reach their peak. It's just a simple modification to the player's avg function. If you're a programmer, you know. So, the progression curve(or forecast curve) should look like: going up, reach the peak, stay at the peak until the age of declining, then going down.



29/11/2011 04:40
  - Div/Gr
2608 msgs.
Best scorer
dustinwind said:
Godson said:
dustinwind said:
What is the point of increasing the number of training sessions but decreasing the training value?


Because with training how it was last season a lot of users complained that a) players were reaching their peak too soon and then declining at around 25-26 years old and b) training overall was too quick and the top teams were staying well ahead of everybody else in terms of quality.

Increasing the amount of training sessions but leaving the gains from them the same will put us in exactly the same situation as last season and before. Therefore to stop this happening gains would have to be decreased if the amount of sessions was increased, so I say again, there is no point changing it.



When the players start to decline is totally up to the programmers of this game to decide. It does not relate to how fast the players reach their peak. It's just a simple modification to the player's avg function. If you're a programmer, you know. So, the progression curve(or forecast curve) should look like: going up, reach the peak, stay at the peak until the age of declining, then going down.




You think you can catch up strong teams who will reach 90+ soon and will have their players at their peak for 1-2 years? That would also kill the market and the fun when div2 and 1 where instead of teams being active and always adding fresh blood to their teams they would stay with the same team and even hostile those in lower divisions who are trying to catch them. Even if your Release clause is too high since they will have nothing to use money for beside stadium.
29/11/2011 04:57
  - Div/Gr
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111 msgs.
Substitute
patient said:
dustinwind said:
Godson said:
dustinwind said:
What is the point of increasing the number of training sessions but decreasing the training value?


Because with training how it was last season a lot of users complained that a) players were reaching their peak too soon and then declining at around 25-26 years old and b) training overall was too quick and the top teams were staying well ahead of everybody else in terms of quality.

Increasing the amount of training sessions but leaving the gains from them the same will put us in exactly the same situation as last season and before. Therefore to stop this happening gains would have to be decreased if the amount of sessions was increased, so I say again, there is no point changing it.



When the players start to decline is totally up to the programmers of this game to decide. It does not relate to how fast the players reach their peak. It's just a simple modification to the player's avg function. If you're a programmer, you know. So, the progression curve(or forecast curve) should look like: going up, reach the peak, stay at the peak until the age of declining, then going down.




You think you can catch up strong teams who will reach 90+ soon and will have their players at their peak for 1-2 years? That would also kill the market and the fun when div2 and 1 where instead of teams being active and always adding fresh blood to their teams they would stay with the same team and even hostile those in lower divisions who are trying to catch them. Even if your Release clause is too high since they will have nothing to use money for beside stadium.


Some of the problems you mentioned are not even considered problems while the other problems can be easily fixed once you spot that out.

"You think you can catch up strong teams who will reach 90+ soon and will have their players at their peak for 1-2 years"
Most players peak at 70s, some good ones peak at 80s, very few players peak at 90s. You think they will reach 90+ soon. Ok. You're too hype about that.

Of course all managers want to develop their team quickly. Newer managers who start at div 6 or 7, with team average of 30s. How long will it take them to get their team avg to 50+ ? I'll be generous on the growth, say ... every player increases 0.2 on avg everyday. It will take them more than 100 days (which is more than 3 months) to get their team average to around 50s. Additionally, with this slow growth rate, the price for good players skyrocketed since it takes longer to train. It is just too hard for new managers to afford good players in the market. Imagine youself are now starting at div 6, will you stay cool and be patient in 3 months?

I'm trying to find a way for managers to develop their team faster. When players can grow faster and easier, the market price will go down and become more affordable. Trading volume will go up. The market will be more active. Then you don't have to worry about your players being bought by release clause because you can get good ones from the market. bluh bluh bluh....

Currently, what we are doing is that we set the training for one (maybe 2, 3, 4 ) weeks ahead and rest assure that it is optimal, and we don't need to think. With the features that I suggest, you need to carefully study your calendar to know when to rest your players, when to easy on the training, when to train them harder to ensure that training won't negatively effect the performance for the next games. ......

Those features will surely get you to work harder, think harder, and give more opportunities for managers with strategic mindset to advance. I don't know what are you afraid of. Are you afraid that newer manager will catch up, or you're afraid to exercise the brain or you choose to be ignorant and content with whatever it is.

If I continue, the list of suggestion will go on and on and on. None of the suggestions would be hard to implement. However I understand that we need to change things gradually and slowly. But simply saying don't mistake this game with reality is just ridiculous and ignorant. What do we see when to go the the home page of this website? ... Striker manager is an online manager game in which you can do blah blah blah .. just like a real thing. Now We are trying make it more realistic and people just like ... ok, whatever, i know it sucks but it sucks for everybody, not just me, and i don't want to change, and i don't want to think ....






29/11/2011 08:37
  - Div/Gr
2608 msgs.
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dustinwind said:
Imagine youself are now starting at div 6, will you stay cool and be patient in 3 months?


I started in div6 and players weren't training any faster. Oh and did I mention that my team was 30% and 50+ players were out of my reach?
You want your team to go from 30% to 50% in 3 months? You want the game to be more realistic? I don't think that would happen in real life. Even I was a noob and I could barely get 2M. Every noob wants a great team too quick but it won't happen.
dustinwind said:
Currently, what we are doing is that we set the training for one (maybe 2, 3, 4 ) weeks ahead and rest assure that it is optimal, and we don't need to think. With the features that I suggest, you need to carefully study your calendar to know when to rest your players, when to easy on the training, when to train them harder to ensure that training won't negatively effect the performance for the next games. ......

That is exactly what NOT to do. You need to be careful right now instead train without thinking. I used to train my players blindly and now that I'm more careful I realise how much my team is growing up.

dustinwind said:
Those features will surely get you to work harder, think harder, and give more opportunities for managers with strategic mindset to advance. I don't know what are you afraid of. Are you afraid that newer manager will catch up, or you're afraid to exercise the brain or you choose to be ignorant and content with whatever it is.

I'm afraid? haha you now ask if i'm afraid that weaker teams catch me? You forgot that if the game gets as easy as you are saying noobs will be happy but my team could get better as easily too. So I don't know what this question is for
I thought you were trying to make the game "harder". I started with market prices similar to theses prices on market, I worked hard to get where I am but you want to make the game 5 times easier just because "you" came and you want everything easy for you. It really pisses me off how I came into this game didn't "insult" anyone on chat (even when i was hostiled) but kept on playing but some other people wants everything to be easy for them at the start. All like "Oh how do you get such a strong team" "Players are too expensive" forgetting that everyone starts like this.
In every of your response you forgot that everyone starts in the same position. And that's why everyone starts in lower div with team nearly the same as yours. You want the game to be LIKE real life? Then why don't you ask seasons to be 1 year long? Or low teams like yours to take 5 years to be descent (cause I don't think any teams in real life gets so better so quick). Now you don't have to change everything (from market to players evolution). It is as it is. Like it or leave it. I'm sure they are many other managing games and with luck you will found what you are asking (I really doubt that)

Edit: Read this too, some good advices to get your team better quick http://uk.strikermanager.com/foros/hilo.php?id=268801
Also I advice you to ask old players how they get where they are and "never" forget that we all started there

Edited by patient 29-11-2011 10:06
29/11/2011 09:55
  - Div/Gr
425 msgs.
First-team player
I think the point the OP is talking about with modifying how training works is based on the spirit of football. I am not aware of any Jr teams that focus specifically on one position type. I think the reason for that is because each position depends on the others in order to perform their own jobs. So why should training force us to specialize our Jr academies to get useful players?

If training is modified so that you can choose what the strikers midfielders defenders and goalkeepers each do, everyone can be trained at the same time, thus allowing managers to build a Jr team that is actually a more legitimate looking team. Obviously in making such a move, the numbers would have to be adjusted so we don't see those three month 30->60 leaps, so those of you that just blew your top at the previous sentence should take a deep breath and think about it for a minute.

Changing training so that all areas can train at the same time would also lead to more future goals of having Jr teams that are more than just training academies. This would open up the possibility for them to have some kind of meaning, from being used of a tactical test bed to getting small rewards for winning the Jr division (1/4 what Srs get, maybe?). Those extra details could be worked out later.
13/12/2011 23:44
  - Div/Gr
     
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