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@rebsiot said:
a lot of players could go from 30 to 80 in less than a season with ease.


This is not possible. Shame on you Reb for giving false hope to users
As it is a declining curve, the training will decrease drastically as the average increases.
Also increasing 3 points a week is only achievable with a very few cases - specific position, high progression, low average, temp promotion - apart from progression, they are only temporary training states.

So lets be realistic:
Most users have between 50 and 90 progression players and 60 - 85 % coaches - so a goal for junior training would be 10-15 points / season and the goal for Senior training would be as low as 5 points per season unless you training specific positions then maybe 8-10.
02/11/2011 06:47
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not everyone hated the training in the beginning of the season. beginning=after the first fix. i do not like the training now, not because i think its low...i think tis too high.

actually, some players can go up by slightly over 3.5 points/week without temp promotion...i would assume at least 4.5-5 with temp promotion. that is pretty high in my opinion. i know it happens only with low avg/high progression but i still think it shouldn't happen at all.
02/11/2011 09:32
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Again - those players only achieve that training with a very high % coach and they have to have high progression - this is not the norm, you have to look at the average manager out there and what he can realistically achieve.
Also those players are getting trained more than twice/ per week so effectively you are not doing balanced training for all your positions.

Another point everyone is missing is:
It may be easy to train for example a LB/RB speed attribute and achieve wonderful average increase for the week, but who in the future is going to want a speedy gonzales down the flanks who cant tackle for sh**!

Likewise for my junior CF training - I sacrifice average increase when I train sprint but I increase substantially my CF's speed, a position that is notoriously slow. I guarantee you by the time my CF's reach 70 with a speed attribute of 80+, they will be worth heaps more than a CF with 50 speed.

So there is little point at looking at what may be achieved with a specific training just to increase your average - already users are asking if they can do market searches per attribute as it will all be all about individual attributes in the future.
LIM IM and RIM will be worth a fortune with med-high ball steal,
CDF's will be worth much more with high passing skill,
GK's with high leadership,
LB RB with high passing and dribbling,
etc

Users from lower divisions complained they would never be able to catch up with the top teams in terms of training - now they have fixed it by making the top end training extremely slow and junior training much faster so together with good tactical play, teams in lower divisions are able to be much more competitive.

I think training is 100% - apart from a few tweaks here and there (like IM should have increased training %'s)


Edited by @GunnerNic 02-11-2011 10:46
02/11/2011 10:45
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Happy with training as a new manager. I think the setup will work well to level the playing field. 02/11/2011 11:17
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given that a training can be done only 2 time/week, its obvious that the player is getting 4 different trainings. All affecting his position. Yes, you are right...this means that all positions are not trained effectively...but it also means you can get a superman in 2 seasons starting from scratch. the decrease in training as players' avg increase was steep about 1-2 weeks ago. the developers have further tweaked it to make it easier to train higher avg. When a 70+ avg player can get a ~ +0.3 in a training, i think things will get out of control very soon.

I know this is not for the usual manager...but it doesnt take 50% of the managers with high training players to ruin the game. if you get only 50-100 people with players like this...you will be seeing those 95/96/97 avg squads over here too, just like the spanish version.

Your point about training a particular easy attribute for 1 position to gain fast increase in average is valid. Those players will be cheap and useless, and players who have their tough attributes increased will be worth much more. It is possible though to increase up to 6 attributes while still getting the increases in training i have mentioned above.
02/11/2011 11:24
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solirocket said:
it also means you can get a superman in 2 seasons starting from scratch.


Explain exactly how you would do this. I presume your superman is a 90av. with all his attributes trained.
02/11/2011 12:37
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You start with a 35 avg 14 year old. He gets 5 point/week including temp promotions (I know the 5 seems too much, but if you do it right it is achievable). By the time he is 70 his increase in training will be approximately half, which isn’t much lower. Just for approximation, assume linear change in increase in training from 35 avg to 70 avg (this is like taking worst case scenario, because the training vs time curve will be a concave down curve). If you assume equal training between 35-40 avg and 40-45 avg and 45-50 avg etc. you get the following:

After 1 week, he becomes 40. After 2 weeks, he is at 44.6. (im rounding the numbers, you don’t need my 10 decimal places) After 3 weeks, he is at 49.3. After 4 weeks, he is at 53.6. After 5 weeks, he is at 57.5. After 6 weeks, he is at 61.1. After 7 weeks, he is at 64.3. After 8 weeks, he is at 67.5. After 9 weeks, he is at 70.4.

Now to be practical, no player will play all games without any red cards or injuries or some resting time. Giving about 5-10 points of free space (that’s over 2-3 weeks of being a sub/out of the bench) which means about 60-65 avg in 8 weeks. I do not have enough data on players for that position above 70 avg so my extrapolation would be very inaccurate but lets say he will be at roughly 70-80 if not more after 4 more weeks of training since a season is 12 weeks.

I don’t think I need to provide numbers for the second season as it is obvious that he will be a superman

I repeat, this is only if you are training this particular position. Most strong teams who can afford those high progression players and have the staff required for this will not sacrifice team training, or at least a couple positions training for 1 position training. But it still is possible to do.

Next time i'll charge you a junior for these types of reports, lol

EDIT: I didnt say all attributes trained...i said 6, just so that no one holds my words against me


Edited by solirocket 02-11-2011 13:30
02/11/2011 13:28
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just not to look like the rest of the people who keep ranting in suggestions forum without actually giving suggestions...an easy way to deal with this is make the curve steeper for higher avg players, just like it was about 2 weeks ago. 02/11/2011 13:55
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solirocket said:
You start with a 35 avg 14 year old. He gets 5 point/week including temp promotions (I know the 5 seems too much, but if you do it right it is achievable).


Lets start here:
1. You dont just start with a 35/14 - its more like 20/14 or a 30/15. You cannot make this assumption.
2. He only has 2 temp promotions a season so you cannot add temp promotions to your weekly increase, only for 2.
3. He will quickly run up his "favored" attribute and that particular training will slow dramatically.

solirocket said:
If you assume equal training between 35-40 avg and 40-45 avg and 45-50 avg etc.


You cannot make this assumption, as I've stated in point 3 above, we are training attributes and with each increase in attribute training - the next training is less.
Players on average only train 0.1 at 70 (remember he is training multiple trainings so some may be 0.15 and some 0.05) so he would need 10 trainings just to go up 1 point. Players training at 80 Av will only go up 0.05 on average so 20 trainings to go up 1 point. So you can see it would take a quite a few seasons to get your superman after you have got him to 70 - which would take 2 seasons at least.

solirocket said:
I repeat, this is only if you are training this particular position. Most strong teams who can afford those high progression players and have the staff required for this will not sacrifice team training, or at least a couple positions training for 1 position training.


Exactly - so even if you could train your freak 14yr old, nobody would do it that way so its a pointless exercise.
02/11/2011 14:09
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@GunnerNic said:
solirocket said:
You start with a 35 avg 14 year old. He gets 5 point/week including temp promotions (I know the 5 seems too much, but if you do it right it is achievable).
i have a 39/14/15 cdf from Austria with 80+ progression now he climbed to 40 in a few days

Lets start here:
1. You dont just start with a 35/14 - its more like 20/14 or a 30/15. You cannot make this assumption. i can at least with proof
2. He only has 2 temp promotions a season so you cannot add temp promotions to your weekly increase, only for 2. yeah so max increas would be 3.45
3. He will quickly run up his "favored" attribute and that particular training will slow dramatically. that happens quite alot.... but there are other trainng to that will help

Exactly - so even if you could train your freak 14yr old, nobody would do it that way so its a pointless exercise.

if he is high on progression like 77 and low on avg like a 16/14 or the lb from austria that i have no i wont.. will be my answer
02/11/2011 14:20
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