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  Forum » General » New simulator and updates season 4 Date
62 msgs.
Rookie
we wanna improve graph. quality..... stadium, etc improvment 07/09/2011 20:08
  - Div/Gr
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6256 msgs.
Golden Ball
And the silence continues... customer communication at its best

This is very poor gents.

There's a lot of people who want to know how this is going to effect them. Some of them are even paying money.

Edited by grantis45 07-09-2011 20:16
07/09/2011 20:15
  - Div/Gr
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6256 msgs.
Golden Ball
I thought I'd keep a list of questions for you so you don't miss any

1) How long do you think it will take to get 8000 points
Are you immune to hostile clauses until you get 8000 points r can you still be hostiled after 10 days.
2) How will new attributes be assigned, can I end up with an ave 80 CF who's great at tackling but can't hit the goal.
3) What about lesser attributes that some managers have been carefully training up over a long time. (like speed and technique for defenders)
4)Training was very low on the beta server. I havent seen a player increase by more than 0.15, is that how training will be or was that just a bug?
5) will player's FC change? (you will be basing the attributes on average, so players with maxed out attributes right now will have these attributes decrease. Will this lead to a FC change?)

6) And another question: Once the players have been converted according to his Average, will his new attributes (strength, feint, ball steal, aggression, speed etc) be randomly assigned to them. In other words you say a player with a 60 Average with high Ball Steal attribute - Is that attribute then randomly assigned to all players (or I guess defenders and mids in this case).

7) The progression for the players on our squad will stay the same and the new stats calculated with be from each player at full health right?

8) What will happen to converted star players

9) I understood that to mean only the new attributes would be calculated from a players average. Current attributes that are to be kept will stay the same. Is this correct

10) He said "No, current attributes will not be converted, only average" - I presume from that - a 0 strength player now in this sim will not be a 0 strength player in the new sim - i.e the attribute will not be converted (moved) over - only the average, and all new attributes will be assigned to that average.

11) Abilities - so if the players already got an experience lets say of 30 before the new simulator was created ... so when next season start we well be able to increase the goal -scoring ability by 30..?

12) Also @Internat thank you for the clarification, but if you drop below 8000 does that mean from then on will it be impossible to be hostiled?

13) To add to this, what happens to the players of managers, who register and never return ? Would it be possible to hostile their players or not ?





07/09/2011 21:22
  - Div/Gr
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39 msgs.
Child's coach
Satisfied 07/09/2011 21:47
  - Div/Gr
Username
17 msgs.
Cadet
may be we should cancel d use of golden ball.it is more unless like cheating on those that cant afford it. 07/09/2011 22:30
  - Div/Gr
10 msgs.
Cadet
It is a good idea to watch the match like a live match. i cant wait to see it. thanks 07/09/2011 22:52
  - Div/Gr
Username
2108 msgs.
Best scorer
swappy said:
may be we should cancel d use of golden ball.it is more unless like cheating on those that cant afford it.



That wouldn't happen, U-Play would make less money that way.
07/09/2011 23:44
  - Div/Gr
Username
715 msgs.
MVP of the game
Since training will effect different stats directly, is it possible now to slot in players in any position that matches their new stats?

i.e. If I trained really hard and got a slow poke RF really, really fast with good tackling and ball stopping, could I eventually play him at RB with no motivation penalty?
08/09/2011 00:38
  - Div/Gr
Username
5569 msgs.
Golden Ball

Is "Notify me" automatic with Pack Manager???
08/09/2011 02:04
  - Div/Gr
Username
9 msgs.
Cadet
@ranru said:
Dear Users,

We look forward to receiving your valuable feedback about the new simulator and updates for continuous improvement.

Feel free to comment and let us know what you think in this post.

Greetings

08/09/2011 02:46
  - Div/Gr
     
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