Forum » General » FINE idea | Date | |
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what do u think?
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guys need to start a poll , not regarding anything , just an idea for the future of the game... we know that @ pricing should be equal to market price , so if someone over sell , he will get punished correctly .. but if market price and @pricing is not equal , so we have a dilemma, if someone over sell , we fine regarding @ pricing , or market pricing !! i really think @pricing is always the decisive factor , if not @ pricing means nothing!! anyways , whats SM community thinks ? |
02/11/2013 23:48 |
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If someone ignores a price given by @ it gets fined back to market, why would you ask an @ for a price if you are not going to adhere to it? @s are human and make mistakes in regards to pricing, if you are given a price range by an @ (regardless of if it is too high or not) and you stay within that price range you cannot be punished as this is not your fault. If you decide to go outside of the price given you get fined back to market price as this is totally your fault, this is how it has always been. |
03/11/2013 00:06 |
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Fiscal
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This is difficult. Fiscals are the ones we trust with the responsibility of understanding and regulating the market; in theory, their decisions should be factual, fair and unbiased. Unfortunately, if I am being honest, I have little faith that this is actually the case. Their job is incredibly difficult as market conditions are incredibly dynamic, resources are scarce and they are only human. In my experience, there is no perfect way. What would I like for the future? I would like an administration team that is transparent. A team of individuals who is open, willing and capable of representing their thought process to the general public. Currently, the fiscal process is entirely enigmatic to us mere mortal. We have no idea how decisions are made and are not presented with the opportunity to approach fiscals regarding their decision-making. Though I would like to put my faith in them, it is difficult to do so when there actions go virtually unaccounted for. Everyone makes mistakes, this is undoubtedly true and expected. I would like a fiscal team who is equally as accepting of this as the general public is forced to be. As far as the instance I am sure you are referring to goes, I'm not versed enough on it to comment. Again, all I can say is that we give power to individuals with the expectation that they exercise it in accord with this level of trust. We have created a culture of all-powerful, unquestionable leaders. With this, we have no choice but to abide by their judgement. As an example, if a price is given, we have to take that as is. It is a terribly sad state, but as of right now we have litle power to express our opinions. Essentially, we are damned if we do and damned if we don't. |
03/11/2013 00:20 |
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I agree that this is the process of how things are done. However, I disagree with the way it's done. You guys can't accurately predict what a price "should be" . You can give an average but if your not letting the people decide what is the true market value, then it becomes almost pointless to even sell players. You guys should just set a price ceiling for each position and average and be done with it all together. Having to rule on each transaction on the spot for everyone is a bit overwhelming no? At the end of the day you guys are only doing what you can but someone in that back office of Uplay failed basic macro and micro. but this issue is probably being solved in new Sim so no worries right? |
03/11/2013 00:27 |
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some people didnt get it lets say u want to sell a player , @ priced him 100 mill , market price at 60 .. . u sold for 110 what should u get fined for , the extra 10 mill , or the extra 40 mill? |
03/11/2013 00:45 |
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cmccourt said: I agree that this is the process of how things are done. However, I disagree with the way it's done. You guys can't accurately predict what a price "should be" . You can give an average but if your not letting the people decide what is the true market value, then it becomes almost pointless to even sell players. You guys should just set a price ceiling for each position and average and be done with it all together. Having to rule on each transaction on the spot for everyone is a bit overwhelming no? At the end of the day you guys are only doing what you can but someone in that back office of Uplay failed basic macro and micro. but this issue is probably being solved in new Sim so no worries right? I am 100% more comfortable when people bargain with each other first and then say "hey we have agreed on X price can we go ahead" I am not a fan of the whole "hey i want your player, I will ask a fiscal what his price range is then use it to my advantage during negotiations" When we price a player we go by recent auctions. From what i can see the pricing system is not perfect as is to be expected with a market that fluctuates constantly, but the fiscal team always price in an unbiased way helped by the fact that a fiscal cannot price for members of his/her PL. Fact of the matter is the server would be rife with cheating without the fiscals who do a shitty job all for the love of the game ...... oh and a free pack manager. |
03/11/2013 00:50 |
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akleb said: some people didnt get it lets say u want to sell a player , @ priced him 100 mill , market price at 60 .. . u sold for 110 what should u get fined for , the extra 10 mill , or the extra 40 mill? If he was told 100mil as maximum then back to market As i explained to you earlier akleb, if a person asks for a price immediately from a fiscal and the fiscal gives a higher than market price and the person STILL goes above that he is to blame. It gets fined back to market Edited by @bowsey1986 03-11-2013 00:53 |
03/11/2013 00:52 |
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Fiscal
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I think we understand. We are speaking in general terms because each case is highly specific. To comment without knowing the details is unfair to everyone. You print a very basic scenario, which is rarely ever the whole picture. That being said, with the culture of the game we have created, we can only go off of our suggested @ pricing. Apparently, even if it is obviously wrong, we accept all of the responsibility ourselves. This goes back to the lack of accountability among our elected officials. It would be nice if the individuals we look up to were more willing to accept responsibility, but as it stands, they don't always have to. Again, damned if we do, damned if we don't. As users, we understand that mistakes are made. We don't ask for perfection, we ask for honesty and clarity. |
03/11/2013 00:56 |
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Heidstra said: I think we understand. We are speaking in general terms because each case is highly specific. To comment without knowing the details is unfair to everyone. You print a very basic scenario, which is rarely ever the whole picture. That being said, with the culture of the game we have created, we can only go off of our suggested @ pricing. Apparently, even if it is obviously wrong, we accept all of the responsibility ourselves. This goes back to the lack of accountability among our elected officials. It would be nice if the individuals we look up to were more willing to accept responsibility, but as it stands, they don't always have to. Again, damned if we do, damned if we don't. As users, we understand that mistakes are made. We don't ask for perfection, we ask for honesty and clarity. In cases where you get a pricing you are only damned if you dont, if you dont agree to a fiscals pricing prior to a sale and have links to prove that it is not priced correctly then present them and it can be reviewed. I think i speak for all fiscals when i say fining people is the worst part of the job. Getting a player priced means your sale is bulletproof essentially. Also I am all for transparency, if I am asked how we judged the price on a player (which happens quite a bit) I will always give my reasoning behind it and links etcetera Edited by @bowsey1986 03-11-2013 01:07 |
03/11/2013 01:04 |
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Fiscal
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I wish this were true. In reality, it is a highly idealized perspective. I can't speak for all users, but in my experience fiscals are not always as accommodating as they could be. It's not feasible for every single player and every single transaction to be mulled over with a fine tooth comb. Even if it were so, you can agree that there are an infinite number of variables that can influence changes. The market is in constant flux and it is impossible for fiscals to regulate it positively with this perspective. It is simply too large and too dynamic. As users, we have to be given some trust as well. We deserve the ability to negotiate our own transfers. We deserve to have the ability to discuss our thoughts and opinions regarding them. Leaving the decision-making process to a group who is entirely removed from the situation cripples the entire process. Gone are the days of actually negotiating a deal, for fear of fiscal penalty. As it stands now, we have no choice but to simply message a fiscal to make our deals for us. Much of our autonomy within the game has been taken away. Fiscals and users come from the same cloth. They have the very same experience and capabilities. I understand that there are individuals who will attempt to exploit the game and cheat, but I don't think they represent a very high portion of our community. We forget that the fiscal are not exempt from such mistakes. Treating one side differently is representative of dictatorship, not democracy. I think that the first step is to admit our flaws and stop defending then. Only then can we begin to work together so that we can all improve. |
03/11/2013 01:31 |
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