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  Forum » Suggestions » Catering Date
Username
82 msgs.
Rookie
It takes ages, and when i have 2 games within 2 days i don't have time to get food ready. Being in the lower leagues i need all the money i can get, and it would be nice to prepare food for different matches in the week. i find myself prepared for a match 1-2 days early after playing away game and then back to back home games come along. I have wasted 1-2 days waiting for my match to finish and then i don't have enough time to prepare for next match.

Ideas

1. Similar system to store, continuously producing ( Negative Nothing Gets Wasted )

2. Prepare for Certain matches ( Makes life easier for managers in lower leagues with less money)

3. Tab which you can click on to say done preparing and move to next match (At a cost of Golden Balls each time you do it)
02/08/2013 20:46
  - Div/Gr
Username
2897 msgs.
Best scorer
This going to sound weird, but having two games in two days is better, since you can start over making the high profit per minute items. Frankfurts, Cockles, Sodas, nuts and fried rice are the five items with the highest profit per minute, so the more time you can spend making those if you have home games on consecutive days. 02/08/2013 21:59
  - Div/Gr
Username
1184 msgs.
International
i still dont get why both store and kitchen dont have a "max output" button instead of having to hold the arrow down all the time.
its the only reason i dont use kitchen.
02/08/2013 23:55
  - Div/Gr
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3880 msgs.
Best scorer
LeNick said:
i still dont get why both store and kitchen dont have a "max output" button instead of having to hold the arrow down all the time.
its the only reason i dont use kitchen.



same!!
03/08/2013 03:10
  - Div/Gr
Username
2897 msgs.
Best scorer
LeNick said:
i still dont get why both store and kitchen dont have a "max output" button instead of having to hold the arrow down all the time.
its the only reason i dont use kitchen.

Amen to that...

And why is the kitchen in multiples of 10? It makes the mobile kitchen very annoying.

Would anyone really care if they could only make 100, 200, etc. of something? I can't imagine anyone saying "Dang it, I really wish i could make 780 cockles instead of 800!"

Edited by @sabrefan62 03-08-2013 04:02
03/08/2013 04:01
  - Div/Gr
Username
961 msgs.
MVP of the game
Well, I can't say anything for catering as I rarely use it, but there is use for the options for the store which is time flexibility. For me, I currently have a level 4 store and let's say I want to make some boots because I am running out of them. 4,000 takes 9 hours. If it is 18:00 and I do the max option then sleep at 23:00, then they would finish at 3:00 the next morning and I wake up at 9:00 which leaves 6 hours of empty space of nothing happening. By having the option to set it to finish at 23:00, then set it for max it will finish at 8:00 by only letting 1 hour go by letting me produce more efficiently.

That's only an example and there are many other scenarios where the option to choose is better than a max option, but to be honest the biggest problem is having to hold the mouse for like 5 seconds to that number you want. Why not just have the option to type the number in? It would make things so much easier compared to this holding your mouse for 5 minutes. Same thing with setting prices at auctions.
04/08/2013 05:23
  - Div/Gr
Username
1772 msgs.
International
Also production time for items in stores need reducing, even with queuing it's hard to keep up! 04/08/2013 11:01
  - Div/Gr
Username
82 msgs.
Rookie
@sabrefan62 said:
LeNick said:
i still dont get why both store and kitchen dont have a "max output" button instead of having to hold the arrow down all the time.
its the only reason i dont use kitchen.

Amen to that...

And why is the kitchen in multiples of 10? It makes the mobile kitchen very annoying.

Would anyone really care if they could only make 100, 200, etc. of something? I can't imagine anyone saying "Dang it, I really wish i could make 780 cockles instead of 800!"

Edited by @sabrefan62 03-08-2013 04:02


+1 this is a good point, it does take a while.
04/08/2013 11:01
  - Div/Gr
     
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