Forum » General » CelloG- The man, the legend | Date | |
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aleph44 said: the devs should feel ashamed tbh. devs - catering & store cellog - new market place, opponent stats, school menu fix cellog 3 - devs 0 Ha ha. Good one, aleph44. |
27/01/2013 13:50 |
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akleb said: Cellog for president ? or for dev! as he is better then the rest of no useful dev we have +10000000000 |
27/01/2013 13:51 |
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I really wonder why he dropped his @ position. | 27/01/2013 13:53 |
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Ali Agharabi said: I really wonder why he dropped his @ position. To understand why I resigned from @, let's take a look at what I was able to do as a @: 1) removed a bazillion multi-accounters 2) made devs really angry at me for CONSTANTLY complaining about their incompetence and refusal to adopt any semblance of modern programming practices (read: anything programmers have been doing since the early 1990s, such as use source control, use a bug tracker, unit testing, have a well-defined release cycle). You may have noticed that until recently, almost every update, no matter how insignificant (store, catering) caused the simulator to have egregious bugs such as games never starting or getting stuck. 3) had absolutely no influence on their choice of what to fix or implement As I value my blood pressure, I decided that as long as they are unwilling to adopt these straightforward, proven methods of developing more effectively, I would resign @ and juts focus on other things. The precipitating event was I warned them a while ago that if they introduced any update without a message to the users explaining what was changed, I would immediately resign @. This was designed to convince them that well-defined release cycles are better. Right before I resigned @, they "fixed a minor bug" that ended up changing the behavior of temporary promotion dramatically, and didn't notify anyone until it was uploaded. Thus, I resigned @. They ended up reverting the change just a few days after it was put in. If they had asked any of the @ whether the update was a good idea, the entire problem could have been avoided. Once I figured out that I could just implement the crap they didn't seem to find important through google chrome extensions, this has changed everything. Ultimately, I am hoping that the devs will try out my extensions and realize that they too could implement these changes easily and make the extensions obsolete. I'm not holding my breath, and there's no need to either. The extensions will work until they get around to it. There are signs of change that have caught my eye. Apparently the new sim on the spanish server fixes BOTH stupid strikers and slow defenders, which would be major progress. My game today was a great example of why stupid strikers is not a good thing. I had 20/34 shots on goal, and scored 3, my esteemed opponent had 6/19 shots on goal and scored... 3. My squad's in-game average was 76, and mine was 89. There is no way in hell that game should have been a draw, and from what I hear, it wouldn't have been in the new sim. So things may finally be improving, I am watching with guarded optimism. |
27/01/2013 16:28 |
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CelloG said: Ali Agharabi said: I really wonder why he dropped his @ position. To understand why I resigned from @, let's take a look at what I was able to do as a @: 1) removed a bazillion multi-accounters 2) made devs really angry at me for CONSTANTLY complaining about their incompetence and refusal to adopt any semblance of modern programming practices (read: anything programmers have been doing since the early 1990s, such as use source control, use a bug tracker, unit testing, have a well-defined release cycle). You may have noticed that until recently, almost every update, no matter how insignificant (store, catering) caused the simulator to have egregious bugs such as games never starting or getting stuck. 3) had absolutely no influence on their choice of what to fix or implement As I value my blood pressure, I decided that as long as they are unwilling to adopt these straightforward, proven methods of developing more effectively, I would resign @ and juts focus on other things. The precipitating event was I warned them a while ago that if they introduced any update without a message to the users explaining what was changed, I would immediately resign @. This was designed to convince them that well-defined release cycles are better. Right before I resigned @, they "fixed a minor bug" that ended up changing the behavior of temporary promotion dramatically, and didn't notify anyone until it was uploaded. Thus, I resigned @. They ended up reverting the change just a few days after it was put in. If they had asked any of the @ whether the update was a good idea, the entire problem could have been avoided. Once I figured out that I could just implement the crap they didn't seem to find important through google chrome extensions, this has changed everything. Ultimately, I am hoping that the devs will try out my extensions and realize that they too could implement these changes easily and make the extensions obsolete. I'm not holding my breath, and there's no need to either. The extensions will work until they get around to it. There are signs of change that have caught my eye. Apparently the new sim on the spanish server fixes BOTH stupid strikers and slow defenders, which would be major progress. My game today was a great example of why stupid strikers is not a good thing. I had 20/34 shots on goal, and scored 3, my esteemed opponent had 6/19 shots on goal and scored... 3. My squad's in-game average was 76, and mine was 89. There is no way in hell that game should have been a draw, and from what I hear, it wouldn't have been in the new sim. So things may finally be improving, I am watching with guarded optimism. Incredible bro.....! As I said that I like SM for its simplicity ..... So u aint trying to make SM multimediatized.......! U're just trying to change it ..... & If u succeed in doing so then my only request to you is that don't make SM too multimediatized so that it takes years to load a page Cheers, To : "The Great" CelloG From : Ajay aka ajju10 |
27/01/2013 16:36 |
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don't worry, I have no interest in, as you say, "multimediatized" development. None of my extensions use flash, java, or javascript animation. If these things were implemented natively, they would not slow down the loading at all. | 27/01/2013 16:40 |
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CelloG said: don't worry, I have no interest in, as you say, "multimediatized" development. None of my extensions use flash, java, or javascript animation. If these things were implemented natively, they would not slow down the loading at all. .... Impressed ! |
27/01/2013 16:42 |
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