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  Forum » Suggestions » Player value Date
Is this a good idea?
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Hello again I have a suggestion to make. What if instead of sim transfers we could have a button that says player value on the player and when you click it it would say Player value: 45m-60m. Just another great suggestion by me 29/12/2012 03:04
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+1 29/12/2012 03:11
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ok whoever voted no speak up 29/12/2012 03:11
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How are you gonna judge prices based on prog and fc. Market value depend a lot more on those 2 factors than just age and average. 29/12/2012 03:12
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@lucifercave said:
How are you gonna judge prices based on prog and fc. Market value depend a lot more on those 2 factors than just age and average.

the gameO_O
29/12/2012 03:12
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Kkii, it's not easy to automatically put values on players. The idea is sound, but it has the following problems:

1. The rate of inflation must be adequately calculated. Something i can't be bothered to do

2. @'s need to give double the leeway on prices. So a 500m player, should be 400 - 600m, and not 450 - 550m.

On that basis, the 'market value' can easily be calculated.
It's how I work out all my price values, but with an estimate on inflation. But I use an estimate, not the adequate calculation

Alongside that,

The added scope on value, i.e. 400m - 600m, is what is required to reflect on friendship, skill points, stats, and age (age based on beginning, or the end of the season) alongside other variables such as player shortages.

It's more than possible, but it just requires work. A lot of work. @Patient and I started to calculate this (remember, Patient?) - But we stopped. I think it was a lot of work, and we just forgot about it!

Setting up a bot to enable this, is easy for some of the computer boffs in this game. But setting the PARAMETERS, to calculate inflation, is a different story. Only i, and maybe a handful of other Economists in SM could do it (the inflation part). - And I say that with no ego or arrogance.
29/12/2012 03:25
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Dee12345 said:
Kkii, it's not easy to automatically put values on players. The idea is sound, but it has the following problems:

1. The rate of inflation must be adequately calculated. Something i can't be bothered to do

2. @'s need to give double the leeway on prices. So a 500m player, should be 400 - 600m, and not 450 - 550m.

On that basis, the 'market value' can easily be calculated.
It's how I work out all my price values, but with an estimate on inflation. But I use an estimate, not the adequate calculation

Alongside that,

The added scope on value, i.e. 400m - 600m, is what is required to reflect on friendship, skill points, stats, and age (age based on beginning, or the end of the season) alongside other variables such as player shortages.

It's more than possible, but it just requires work. A lot of work. @Patient and I started to calculate this (remember, Patient?) - But we stopped. I think it was a lot of work, and we just forgot about it!

Setting up a bot to enable this, is easy for some of the computer boffs in this game. But setting the PARAMETERS, to calculate inflation, is a different story. Only i, and maybe a handful of other Economists in SM could do it (the inflation part). - And I say that with no ego or arrogance.

a simple "this idea is terrible" wouldve been fine
29/12/2012 03:28
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Its not a terrible idea, just very tough to implement. 29/12/2012 05:03
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Dee12345 said:
- And I say that with no ego or arrogance.


That is simply not true
29/12/2012 06:00
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@sabrefan62 said:
Its not a terrible idea, just very tough to implement.

yes but if you think about it. A footballer trains very hard plays very good. A man working hard on a construction project, project is good. What im saying is hard work=great results and if they work hard on this idea less fines and less work for fiscals
29/12/2012 14:04
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