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fussypaggot said:
STOP WITH THIS STORE NONSENSE! FIX THE ******* OFFSIDE PROBLEM!!!!!!!!


1. Dont use caps in forum.
2. Use separate thread for your issue.
3. Developer who develops simulator is different than who design such thing.
4. Offside can be easily baten so its not a problem.
22/10/2012 16:06
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@bluegene said:
4. Offside can be easily baten so its not a problem.


It's hard to beat the boredom of it, so it is a problem.
23/10/2012 11:18
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cmccourt said:
But cant we have an option were we hire more children to mass produce products at a cheaper cost so we can maximize that result thing called profit? Yea,.. That should work. everyone, open a china school!


Brilliant Sir... just brilliant.

since we all are buying and selling children anyways, and sometimes at astronimical prices, might as well have them churn out a few keychains and flags. With 'Star' juniours, I am sure their speed will be even faster.

+999.
23/10/2012 12:00
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Up to 1000 units produced : price is what it is now i.e. price per keychain is €5.00 / time is what it is now i.e. time per keychain is 5.0 secs
1001 - 2000 : price per unit reduced by €0.50 i.e. price per keychain is €4.50 / time per unit reduced by 0.5 secs i.e. time per keychain is 4.5 secs
2001 - 3000 : price per unit reduced by €1.00 i.e. price per keychain is €4.00 / time per unit reduced by 1.0 secs i.e. time per keychain is 4.0 secs
3001 - 4000 : price per unit reduced by €1.50 i.e. price per keychain is €3.50 / time per unit reduced by 1.5 secs i.e. time per keychain is 3.5 secs
4001 - 5000 : price per unit reduced by €2.00 i.e. price per keychain is €3.00 / time per unit reduced by 2.0 secs i.e. time per keychain is 3.0 secs


5000 - 6001 : $2 per keychain.. time 2sec/per keychain
6000- 7001 : $1 per keychain... time 1 sec/per keychain
7000 + orders : $0.01 per keychain ... time .01 sec per keychain ...

I get it.. it all makes perfect sense to me now. These Devs just dont want to complicate the store otherwise, we would have taken the economies of scale to extreme.
23/10/2012 12:05
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Spade said:


Up to 1000 units produced : price is what it is now i.e. price per keychain is €5.00 / time is what it is now i.e. time per keychain is 5.0 secs
1001 - 2000 : price per unit reduced by €0.50 i.e. price per keychain is €4.50 / time per unit reduced by 0.5 secs i.e. time per keychain is 4.5 secs
2001 - 3000 : price per unit reduced by €1.00 i.e. price per keychain is €4.00 / time per unit reduced by 1.0 secs i.e. time per keychain is 4.0 secs
3001 - 4000 : price per unit reduced by €1.50 i.e. price per keychain is €3.50 / time per unit reduced by 1.5 secs i.e. time per keychain is 3.5 secs
4001 - 5000 : price per unit reduced by €2.00 i.e. price per keychain is €3.00 / time per unit reduced by 2.0 secs i.e. time per keychain is 3.0 secs


5000 - 6001 : $2 per keychain.. time 2sec/per keychain
6000- 7001 : $1 per keychain... time 1 sec/per keychain
7000 + orders : $0.01 per keychain ... time .01 sec per keychain ...

I get it.. it all makes perfect sense to me now. These Devs just dont want to complicate the store otherwise, we would have taken the economies of scale to extreme.

I only gave an example, not a definitive guide.

Also, I think production only goes up to 5000
23/10/2012 15:09
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xaphc...
seems like they listened to you...

Anyways my post above was just stretching your equation for fun. Not making any mathematical guide.

24/10/2012 15:13
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Spade said:
xaphc...
seems like they listened to you...

Anyways my post above was just stretching your equation for fun. Not making any mathematical guide.


I actually agree with what they did. Changing the cost would have created additional problems i.e. making 3999 units would have been more expensive than making 4000
24/10/2012 15:33
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AAAAGGGHHHH

Edited by fussypaggot 24-10-2012 16:17
24/10/2012 16:16
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