Forum » Suggestions » Giving fans value | Date | |
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Should fans have value
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Username
5569 msgs.
Golden Ball
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At the end of the season, provide a payout of $1m per fan or 5gb. This would represent merchandise sales and actually give them importance Edited by @rebsiot 14-01-2012 17:36 Edited by @rebsiot 14-01-2012 17:37 |
14/01/2012 17:35 |
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Username
211 msgs.
Substitute
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But can only people with pack manager becomes fans of teams? So this would mean only select people can become fans of teams and only top top teams have a big fan base, so I think it would put a gap between rich in realife + top teams, and peasants like me Edited by redones 14-01-2012 17:41 |
14/01/2012 17:39 |
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Username
5569 msgs.
Golden Ball
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You got there before I edited. You don't need pack manager to get a fan. Although I can see fan swap occurring, it does now sort of. |
14/01/2012 17:42 |
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211 msgs.
Substitute
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Yup, you're right, but how many fans do Div 6 people have? I don't think it's fair on the smaller teams, and people would start persuading people to become fans for profit | 14/01/2012 17:44 |
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5569 msgs.
Golden Ball
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But that is the point. A well known div 6 team with a couple fans can have a huge windfall. Publicity for your team is the key. |
14/01/2012 18:18 |
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3547 msgs.
Best scorer
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Uhm , i don't get it But here is how i understand your idea : Fan of a team have to pay an amount of money or GB for them to keep being a fan of that team ??? |
14/01/2012 18:23 |
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Username
5569 msgs.
Golden Ball
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No, I have 15 fans, the system gives me a "merchandising bonus" of 15m | 14/01/2012 18:25 |
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Username
848 msgs.
MVP of the game
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i think its a good idea, any true fan of anything buys merchandise etc. so on that note, anyone wishing to be my fan please feel free...! | 14/01/2012 18:32 |
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Username
412 msgs.
First-team player
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Seems like over powered teams, wanting more power. If fans worked differently I wouldn't be against this. | 14/01/2012 19:14 |
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Username
5569 msgs.
Golden Ball
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oh, I'll readily admit that the suggestion benefits me, no question. The logic is sound, however, and the suggestion for merchandise sales as a means of revenue has been suggested in this forum at least a half a dozen times. Without adding anything new to the game, this is a way of implementing it, simply giving something that already represents this aspect (and is currently worthless) value |
14/01/2012 19:17 |
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