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  Forum » Foro Liga Infamous 14 » Training Schedules Date
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5633 msgs.
Golden Ball
So I'll be training Forwards starting next week. This is the 7 day training schedule:

Attacking Headers
Shots On Goal
Shots On Goal
Dribbling
Beating Markers
Crossing the Ball
Sprint

This should give a fairly balanced training result with a slight emphasis on shooting. It's ordered this way so that my best players get the most from shooting depending on what days they play the most (private league games).

Anyone have any suggestions? What schedules do you have for different positions and what are the outcomes/expectations?



Edited by practicesquad 29-11-2011 02:45
29/11/2011 02:45
  - Div/Gr
29 msgs.
Child's coach
Does anyone has a table showing how each training affect individual attribute? 29/11/2011 04:08
  - Div/Gr
Username
5633 msgs.
Golden Ball
The only ones I've seen show what effect each training types have on each position. I would've have thought we'd have one by now Guess everyone thought the same thing I did - someone else will do it 29/11/2011 04:11
  - Div/Gr
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5205 msgs.
Golden Ball
I've been working on this with some other managers since the start of the season. I don't have definitive results, but I do know the following (since the last training update):

1) individual stats train at full blast until they hit somewhere around 72, and then training slows suddenly, gradually slackening until they hit 80, and then the improvement slows to a trickle.
2) These 3 trainings have been cracked:

Training Pass Finishing Dribbling Speed Ball Steal Saves Strength Technique Aggression Leadership Totals
Beating Markers 0 0 1.65 0.35 0.35 0 0.16 0.36 0.04 0.09 3
Running 0 0 0.08 1.39 0 0 1.39 0.06 0.08 0 3
Tackling 0 0 0.25 0.55 1.7 0 0.1 0.7 0.1 0 3.4

Here are the ones that I haven't cracked, but it shows the relative distribution of training stats.

Shots on Goal adds somewhere between 1.6-1.7 to finishing, between .32-.34 to technique, and minor amounts to other stats
Crossing the Ball adds about about 1 to passing and speed, about .65 to finishing and strength, about .56 to technique and .09 to aggression/leadership
Ball Control adds about 2 to dribbling, about .33 to speed and technique, and about .07 to strength
Clearances adds about .19 to passing and finishing, .69 to strength and technique, 1.4 to aggression, and .84 to leadership
In-depth passing adds about 2.5 to passing, .97 to strength, .33 to finishing, and .15 to leadership
Sprint adds about 1.52 to Speed and Strength, about .08 to dribbling and aggression, and about .06 to technique
Dribbling adds about 2 to dribbling, about .33 to speed and technique, and about .07 to strength (same as ball control)
Corner Kicks add about 3 to leadership
Attacking Headers adds about .9 to finishing, .7 to technique, .6 to aggression, and .15 to speed
Penalty Shots adds about 2.7 to leadership, and .36 to finishing
Man-to-man Marking adds about .32 to aggression, .15 to strength, .3 to ball steal, and small amounts to dribbling speed and leadership
Intercepting Passes adds about .34 to aggression, .41 to ball steal, .38 to passing, .23 to dribbling, and .14 to speed and strength

That's all I have. It's pretty good, but I can't verify those numbers without player with 80%+ progression from a school with exact progression known AND low average so stats are < 60. If you have any and are willing to send me 1 day's training results with all stats improvement and stat values, and the player's position, that would be invaluable, because I could seal these formulae and make the table for all of SM.

3) All positions train uniformly for most trainings. Beating Markers does not, 2x less is given to LW/RW. Crossing the Ball might do the same to midfield positions, hard to tell for my squads.

4) As for how the trainings affect overall improvement, that requires the total average formulae for each individual position. I am inches from having those as well, so I'll be able to make an accurate and REAL table of improvements. The green bars in the training section are absolute BS, I have no clue where they got them. They do show relative improvement of the positions, but don't represent AT ALL how much a player will improve if they have 100% progression.

There are only 2 instances in which overall average matter: promoting juniors and auctions, so it's useful to know how long it will take to train a junior. We need to get the exact stat training decrease when they go above 72 and how it slacks in order to make an accurate calculator. That will take at least the entire season and maybe most of next to get enough data.

Enjoy
29/11/2011 04:49
  - Div/Gr
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5633 msgs.
Golden Ball
Holy shit Cellog...

You are really good at what you do.
29/11/2011 05:22
  - Div/Gr
Username
5633 msgs.
Golden Ball
Had a question but answered it myself



Edited by practicesquad 29-11-2011 05:38
29/11/2011 05:34
  - Div/Gr
29 msgs.
Child's coach
omg, I was just about to start an excel to list out the relative increased attribute for each training on each position. Then I see your post. It is great.

I think we don't really have to be exact on the figures but instead showing relatively how each training affecting the attribute is good enough for us to plan the training schedule.
29/11/2011 11:34
  - Div/Gr
Fiscal
2955 msgs.
Best scorer
practicesquad said:
Anyone have any suggestions? What schedules do you have for different positions and what are the outcomes/expectations?



As I train defenders, I try to keep the 7 days a week even... my training schedule seems to be making my defenders speedy strong aggressive thieves, with a hint of technique involved

My train schedule goes like this:

Running
Running
Clearances
Clearances
Tackling
Tackling
(and/or) Man to man marking, Intercepting passes, Aerial play

I pick either of them 3 each week.
29/11/2011 13:30
  AFCB Mercenaries - Div3/Gr6
Username
5633 msgs.
Golden Ball
Yeah that reads exaclty like my training for DFs this season (except the aerial play) 29/11/2011 13:32
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