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  Forum » Foro Liga Infamous 14 » Training Date
Fiscal
2955 msgs.
Best scorer
Whats the highest one of your players has increased by?

I don't know what his progression is but my LDF has gone up by 0,323 today which is high for the new sim is it not?
13/10/2011 08:51
  AFCB Mercenaries - Div3/Gr6
476 msgs.
First-team player
must be a bug!! If it isn't that's great! 13/10/2011 08:52
  - Div/Gr
Fiscal
2955 msgs.
Best scorer
DaisyDoo said:
must be a bug!! If it isn't that's great!


Can't see how it can be, the others have gone up by 0,100+ and some 0,200+ as well..

Wish I knew how to calculate progression in this game..
13/10/2011 08:59
  AFCB Mercenaries - Div3/Gr6
92 msgs.
Rookie
no my youth have got that too they just improved the training 13/10/2011 09:01
  - Div/Gr
Fiscal
2955 msgs.
Best scorer
zico7 said:
no my youth have got that too they just improved the training


Ah, had to be a reason... yeah just had a look in the general forums for something about that, just says they tweaked it and will probably do it again if they aren't happy with it.
13/10/2011 09:18
  AFCB Mercenaries - Div3/Gr6
180 msgs.
Substitute
My Junior RW just improved 0.470 today. 13/10/2011 10:31
  - Div/Gr
Fiscal
2955 msgs.
Best scorer
satkan13 said:
My Junior RW just improved 0.470 today.


Nice, maybe we won't have to wait forever to train players
13/10/2011 13:28
  AFCB Mercenaries - Div3/Gr6
476 msgs.
First-team player
guys what am I doing wrong or you guys doing right? Has anyone created spreadsheet for new training, I really need to start training. 13/10/2011 20:27
  - Div/Gr
Fiscal
2955 msgs.
Best scorer
DaisyDoo said:
guys what am I doing wrong or you guys doing right? Has anyone created spreadsheet for new training, I really need to start training.


Just blame the simulator... it's what I do haha
13/10/2011 21:05
  AFCB Mercenaries - Div3/Gr6
Username
5205 msgs.
Golden Ball
training are still not final. The devs are not happy with the miniscule amounts seniors are training at, so that will increase slightly too. I think junior training is final, because great players will progress around .5/training. I've been working on a training spreadsheet, but scrapped it and started over yesterday after the most recent update.

Here's possible divisions of 2 of the trainings:

training Pass Finishing Dribbling Speed Ball Steal Saves Strength Technique Aggression Leadership
Sprint 0 0 0.04 0.94 0 0 1.02 0.04 0.06 0
Tackling 0 0 0.21 0.44 1.33 0 0.08 0.061 0.08 0

The proportions are correct, just not sure about all the amounts. It seems limiting factors kick in at values as low as 40% (so if your speed is .40 and you train sprint, you will see a max gain of .84)

progression calc can be done using the old formula with individual stats

progression = stat training amount/(coach*motivation*training max)

training max is from the table above. Remember, you have to do it on a value that is < 40 to be 100% accurate. So, for sprint training, use speed or strength improvement to calculate progression.

Greg
13/10/2011 22:42
  - Div/Gr
     
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