Forum » Suggestions » list of fixed bugs in sim | Date | |
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i wont bother attempting to argue back...... will be useless for me..no doubt will be solved Edited by +ArmoKidd+ 29-09-2011 05:09 |
29/09/2011 05:09 |
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I agree with you, heidstra. I can deal with most of the bugs that are present now and have also seen some improvement in game play. One thing that was clear to me, throw ins next to the goal kick line are no longer being thrown outside the field but rather in the direction of a team player. I've been annoyed by some wrong offsides but i can live with that. had some own goals but i know why they happen so not a big deal (i dont mean those own goals where your players happily shoots it in your net). Overall, the only thing that was terribly annoying me was games freezing. admin said it has been "hopefully" fixed, so nothing major thats going wrong in the sim now in my opinion. I also had some problems with players playing a bit out of position earlier but have managed to contain that and most of the time my players are where i ask them to play. However, I'm not a paying customer so my demands might be a bit lower than those who pay for this game. I totally understand those of them who are mad at admins right now. I think the only way to fix it is by having better communication with users...and a step in this direction has been taken by appointing some new decent @s...including the creator of this thread. So, in conclusion, i think this game has started to get back on track now |
29/09/2011 13:03 |
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Cello now you're an @ why don't you tell us? | 29/09/2011 16:42 |
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Ha Let me clear up one point of confusion about @ that I had until this week: not all @ are equal. The new @ are responsible for moderating forums and chat - no financial sanctions, no development. Basically, I will be doing the same stuff I do now (once a loudmouth, always a loudmouth), except I will be able to advocate more directly from a user perspective. It's my first day, so there's the disclaimer: still learning how it works. Short answer: I don't know anything more about bugs than I did yesterday. I will try to use @ to get this information but have no expectations that I will succeed. We'll see |
29/09/2011 18:16 |
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@CelloG said: Ha Let me clear up one point of confusion about @ that I had until this week: not all @ are equal. The new @ are responsible for moderating forums and chat - no financial sanctions, no development. Basically, I will be doing the same stuff I do now (once a loudmouth, always a loudmouth), except I will be able to advocate more directly from a user perspective. It's my first day, so there's the disclaimer: still learning how it works. Short answer: I don't know anything more about bugs than I did yesterday. I will try to use @ to get this information but have no expectations that I will succeed. We'll see Glad to hear we have representatives now. The four of you will do a fine job. |
29/09/2011 19:30 |
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One bug which is clear and should be easy to fix is players from both sides still in the penalty box when goal kicks are taken. It is fixed somewhat as no players are standing parallel to goal line anymore. | 29/09/2011 21:48 |
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Heidstra said: I'm going to offer my opinion, because I think we only get one side of the story on the forums (usually the negative side). Obviously their are some users who have experienced what they consider drastic problems -they've made it quite clear over the past few days. Just so people know, this isn't unanimous. I'm not convinced it's even a majority. I don't condone the bugs, or having to play important games that can be affected by them, but I want people to hear a little more of the whole story. You've hit the nail on the head: we only hear from the users, not from the developers. This post is all about hearing from the developers, and I can assure you, I have not seen a game that wasn't affected by at least one of the mentioned bugs. Personally, I've played 15-20 games -from friendlies and private league- on the new simulator. Firstly, I've never had a game freeze, and I've watched the majority of them live. At first, there were some odd penalty calls and some peculiar decision making by players. I admit that. I have noticed a huge improvement however. Corners now seem more realistic, goal kicks have been spot on for me, and free kicks seem to work well. Throw-ins are still a bit of an issue, but I consider that very minor (especially when it's the same for both teams and rarely results in a meaningful advantage). As far as offsides go, I think 95% of the calls have been correct -most resulting from players returning from an offside position (they appear well onside when receiving the ball, but upon replay are actually off). I think 5% of the calls being incorrect reflects a very realistic situation, especially when all the calls are close ones. Apart from that, the wrong team has been celebrating during the shootout goals -though this needs to be fixed, it's completely trivial to the actual process of the game. I've seen an average of 5-10% of correct offsides calls. For instance, it is offsides when the ball is passed in front of a player but he doesn't touch it, and then runs to retrieve it. I watched a game today where this resulted in a Striker Cup goal. Most of the offsides calls seem to be defined by whether the player is behind the defender marking him. If there is a defender on the other side who is closer to goal, then the player is not offside, and should not be called as such, but is (again, saw 5 of these in a single Striker Cup game today). So, your experience does not match up with what I have seen in games. Offsides is still broken, and is resulting in significant game changers. As far as tactics go, and people finding players out of position, I have noticed that. That being said, I think thats a beautiful thing and the best addition I've seen yet in the simulator -It's definitely the most realistic. For the longest time, my IM was always far ahead of my CF and I couldn't figure out why. Like you all, I thought it was a bug and was rather annoyed. After experimenting, however, I realized I was at fault. I was simply giving the IM too much ground to cover. He had to track back and defend in his own box, while also going forward into the opponents 18 yard box. My CF only had to cover the centre line until the goal line -he was able to play his position and keep up with the play much better. The IM simply couldn't get into the areas I had laid out for him, and keep up with the pace of my ball movement. My tactics were the ones holding him back. Since adjusting his route, he has played beautifully. Looking at the final game ratings, he was always in the 30s. Since the change he's been 60+ each game. I have since adjusted the roles of my fullbacks, and this has also been reflected in their personal ratings and my teams overall play. The problem you describe is not what is happening in the games with the bug. What happens is the IM (or DFM, as may be the case) wanders up to the CF position, and stays there, where the CF does not leave the box defined for the other position. @Gunnernic described a workaround: erase your custom formation and create it again from scratch. This seems to prevent the problem, so I think it is very fair to call it a bug, as the same formation shouldn't have different results in a game. Clearly training hasn't been implemented, but I don't know of anyone being too negatively affected by this (no one got to train while others couldn't). Some people wasted temp-promotions, but I'm sure that can be corrected. I can't make a judgement on this until I've experienced it, so I won't. Now I don't know how one creates a simulator like this one, or how problems occur within it. I also recognize that others have found problems of different types and magnitudes. Many of them put money into the game, which makes it difficult to accept these errors. This hasn't happened for me, but I won't deny them. I just hope we can all realize that our personal situations aren't unanimous. Hopefully my case can be a glimmer of hope on these seemingly cloudy prospects and an example of how things will be for all in the future. I realize you are trying to provide balance. I tend to compartmentalize. My message singing praises to the developers for this amazing simulator can be found in an earlier thread. However, I think the gigantic leap forward is only a good thing if it isn't matched by a large leap backwards. Any game in the actual league can have a decisive result on whether a team advances or is relegated, and it is not in the long-term interests of developers to have known serious bugs present when the season starts tomorrow. Users will simply quit if their teams can't play correctly through no fault of their own. Ultimately, the developer @ are getting the message. By appointing us to herd the forum cats, they are recognizing that the game is expanding beyond the Spanish-speaking borders of the existing crop of @, and I believe that over the next few weeks, we will be able to negotiate some better information sharing between those in the know and the rest of us. If not, well, then we'll have to try again with another strategy. One common truth: both Heidstra and I want the game to get better. Pointing out the good things is one way to do that. Pointing out the flaws and applying pressure to them until they turn into good things is another. Both are very effective, so between the two we will GET IT DONE. |
30/09/2011 04:02 |
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@CelloG said: Heidstra said: I'm going to offer my opinion, because I think we only get one side of the story on the forums (usually the negative side). Obviously their are some users who have experienced what they consider drastic problems -they've made it quite clear over the past few days. Just so people know, this isn't unanimous. I'm not convinced it's even a majority. I don't condone the bugs, or having to play important games that can be affected by them, but I want people to hear a little more of the whole story. You've hit the nail on the head: we only hear from the users, not from the developers. This post is all about hearing from the developers, and I can assure you, I have not seen a game that wasn't affected by at least one of the mentioned bugs. Personally, I've played 15-20 games -from friendlies and private league- on the new simulator. Firstly, I've never had a game freeze, and I've watched the majority of them live. At first, there were some odd penalty calls and some peculiar decision making by players. I admit that. I have noticed a huge improvement however. Corners now seem more realistic, goal kicks have been spot on for me, and free kicks seem to work well. Throw-ins are still a bit of an issue, but I consider that very minor (especially when it's the same for both teams and rarely results in a meaningful advantage). As far as offsides go, I think 95% of the calls have been correct -most resulting from players returning from an offside position (they appear well onside when receiving the ball, but upon replay are actually off). I think 5% of the calls being incorrect reflects a very realistic situation, especially when all the calls are close ones. Apart from that, the wrong team has been celebrating during the shootout goals -though this needs to be fixed, it's completely trivial to the actual process of the game. I've seen an average of 5-10% of correct offsides calls. For instance, it is offsides when the ball is passed in front of a player but he doesn't touch it, and then runs to retrieve it. I watched a game today where this resulted in a Striker Cup goal. Most of the offsides calls seem to be defined by whether the player is behind the defender marking him. If there is a defender on the other side who is closer to goal, then the player is not offside, and should not be called as such, but is (again, saw 5 of these in a single Striker Cup game today). So, your experience does not match up with what I have seen in games. Offsides is still broken, and is resulting in significant game changers. As far as tactics go, and people finding players out of position, I have noticed that. That being said, I think thats a beautiful thing and the best addition I've seen yet in the simulator -It's definitely the most realistic. For the longest time, my IM was always far ahead of my CF and I couldn't figure out why. Like you all, I thought it was a bug and was rather annoyed. After experimenting, however, I realized I was at fault. I was simply giving the IM too much ground to cover. He had to track back and defend in his own box, while also going forward into the opponents 18 yard box. My CF only had to cover the centre line until the goal line -he was able to play his position and keep up with the play much better. The IM simply couldn't get into the areas I had laid out for him, and keep up with the pace of my ball movement. My tactics were the ones holding him back. Since adjusting his route, he has played beautifully. Looking at the final game ratings, he was always in the 30s. Since the change he's been 60+ each game. I have since adjusted the roles of my fullbacks, and this has also been reflected in their personal ratings and my teams overall play. The problem you describe is not what is happening in the games with the bug. What happens is the IM (or DFM, as may be the case) wanders up to the CF position, and stays there, where the CF does not leave the box defined for the other position. @Gunnernic described a workaround: erase your custom formation and create it again from scratch. This seems to prevent the problem, so I think it is very fair to call it a bug, as the same formation shouldn't have different results in a game. Clearly training hasn't been implemented, but I don't know of anyone being too negatively affected by this (no one got to train while others couldn't). Some people wasted temp-promotions, but I'm sure that can be corrected. I can't make a judgement on this until I've experienced it, so I won't. Now I don't know how one creates a simulator like this one, or how problems occur within it. I also recognize that others have found problems of different types and magnitudes. Many of them put money into the game, which makes it difficult to accept these errors. This hasn't happened for me, but I won't deny them. I just hope we can all realize that our personal situations aren't unanimous. Hopefully my case can be a glimmer of hope on these seemingly cloudy prospects and an example of how things will be for all in the future. I realize you are trying to provide balance. I tend to compartmentalize. My message singing praises to the developers for this amazing simulator can be found in an earlier thread. However, I think the gigantic leap forward is only a good thing if it isn't matched by a large leap backwards. Any game in the actual league can have a decisive result on whether a team advances or is relegated, and it is not in the long-term interests of developers to have known serious bugs present when the season starts tomorrow. Users will simply quit if their teams can't play correctly through no fault of their own. Ultimately, the developer @ are getting the message. By appointing us to herd the forum cats, they are recognizing that the game is expanding beyond the Spanish-speaking borders of the existing crop of @, and I believe that over the next few weeks, we will be able to negotiate some better information sharing between those in the know and the rest of us. If not, well, then we'll have to try again with another strategy. One common truth: both Heidstra and I want the game to get better. Pointing out the good things is one way to do that. Pointing out the flaws and applying pressure to them until they turn into good things is another. Both are very effective, so between the two we will GET IT DONE. It's taken me 10 minutes to come up with an adequate way to sum up how amazingly written and just generally awesome that was, and this comment is all I have. |
30/09/2011 04:25 |
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+1 | 30/09/2011 04:38 |
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@CelloG said: You've hit the nail on the head: we only hear from the users, not from the developers. This post is all about hearing from the developers, and I can assure you, I have not seen a game that wasn't affected by at least one of the mentioned bugs. Certainly, and I don't think anyone would claim to have witnessed a perfect game. I just think that there's something to be said for the progress that has been made, and for the occasions where the developers have seen their efforts pay off! I've seen an average of 5-10% of correct offsides calls. For instance, it is offsides when the ball is passed in front of a player but he doesn't touch it, and then runs to retrieve it. I watched a game today where this resulted in a Striker Cup goal. Most of the offsides calls seem to be defined by whether the player is behind the defender marking him. If there is a defender on the other side who is closer to goal, then the player is not offside, and should not be called as such, but is (again, saw 5 of these in a single Striker Cup game today). So, your experience does not match up with what I have seen in games. Offsides is still broken, and is resulting in significant game changers. I agree, there are a few of these offside plays which should be corrected. That being said, I can say I believe that 5 of these missed calls in a game would ever account for 90-95% of the total offside calls in a game. Maybe the other away around -certainly a minority. My game today had 18 total correct offside calls. If we threw in your 5 missed calls (which I don't remember seeing), that would be about ~75% correct, ~25% incorrect. Not ideal, but not terrible -especially if you've watched Howard Webb before. With that in mind, a certain type of offside call being missed consistently is a problem, so this should be looked at. The problem you describe is not what is happening in the games with the bug. What happens is the IM (or DFM, as may be the case) wanders up to the CF position, and stays there, where the CF does not leave the box defined for the other position. @Gunnernic described a workaround: erase your custom formation and create it again from scratch. This seems to prevent the problem, so I think it is very fair to call it a bug, as the same formation shouldn't have different results in a game. Interesting. This appears to be what happened to me -my IM/OM would play ahead of my CF, and my CF would appear more often 25-30 yards out. Maybe my tactical changes and lineup save also reset the bug as @Gunnernic proposed, as they really weren't much different, but lead to drastic change. If not, it's another example of how these problems aren't unanimous and how the @Admins are hard at work correcting them! I realize you are trying to provide balance. I tend to compartmentalize. My message singing praises to the developers for this amazing simulator can be found in an earlier thread. However, I think the gigantic leap forward is only a good thing if it isn't matched by a large leap backwards. Any game in the actual league can have a decisive result on whether a team advances or is relegated, and it is not in the long-term interests of developers to have known serious bugs present when the season starts tomorrow. Users will simply quit if their teams can't play correctly through no fault of their own. Agreed. My point was never to say that bugs were acceptable, or that anyone should have to suffer from them -especially not paying customers or those in big games. I was simply trying to point out that these problems aren't being experienced by everyone, which I think is a notion towards improvement. When some of us demand perfection from the Admins, we often forget how many of our peers have conducted themselves less than admirably under the radar. It's a difficult balance. On one side, people pay money to play this game -they should have piece of mind that they are getting what they expect from their money. On the other hand, the producers are running a business. Without earning their income, they can't provide us a service at all -good or bad. For me, both sides have to recognize this, and work hard along with it. I think the @Admins have demonstrated their efforts, as seen in all the improvements. As users, I think we need to accept something less than perfect (whatever this is). After all, nothing in life is perfect (especially not business). Sometimes the car you bought, requires a lot of maintenance for unexpected reasons. If you don't work with the mechanics, it won't get fixed and you'll be walking to work. Ultimately, the developer @ are getting the message. By appointing us to herd the forum cats, they are recognizing that the game is expanding beyond the Spanish-speaking borders of the existing crop of @, and I believe that over the next few weeks, we will be able to negotiate some better information sharing between those in the know and the rest of us. If not, well, then we'll have to try again with another strategy. One common truth: both Heidstra and I want the game to get better. Pointing out the good things is one way to do that. Pointing out the flaws and applying pressure to them until they turn into good things is another. Both are very effective, so between the two we will GET IT DONE. Exactly! This is a wonderful decision, and one that will surely improve the disconnect between Admins and players. A lack of this type of dialogue has been a serious detriment to the game, so I for one am grateful to finally see it happening. We all love this game, and want it to get better. I haven't seen any castles built in a war zone, so I think working together may, just maybe, be more effective. |
30/09/2011 04:55 |
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