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  Forum » General » New Simulator Bug Reporting Date
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3363 msgs.
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Yeah, agreed - it doesn't look right at all, - what they trying to show there is the GK saved the ball behind the line and brought it out again. 30/09/2011 07:51
  - Div/Gr
4 msgs.
Ball boy
But the second one isn't even close to in...

to be more specific the winning PK.

Edited by jcastle 30-09-2011 07:54
30/09/2011 07:53
  - Div/Gr
Username
4257 msgs.
Best scorer
http://uk.strikermanager.com/partido.php?accion=simul&id=2690016 red card ,,, he is still playing ..

oh sry another player took his place .. but got his name also? strange

Edited by akleb 30-09-2011 12:52
30/09/2011 12:50
  - Div/Gr
Username
6256 msgs.
Golden Ball
Sorry @Gunnernic everyone's going to hate me for reporting this bug but.....


When Stamina goes down the average of the player and their skills used to decrease as well. This doesn't seem to be happening at the moment. I'm not sure whether this is a new feature, but if a player has played 12 games in a row without a rest, then he shouldn't still be AV 70, he should be average 0.
30/09/2011 13:02
  - Div/Gr
Username
2737 msgs.
Best scorer
grantis45 said:
Sorry @Gunnernic everyone's going to hate me for reporting this bug but.....


When Stamina goes down the average of the player and their skills used to decrease as well. This doesn't seem to be happening at the moment. I'm not sure whether this is a new feature, but if a player has played 12 games in a row without a rest, then he shouldn't still be AV 70, he should be average 0.


The average does not go down...but it will reflect in the game play. Essentially, the players' stamina bar over their head will reflect the value they started the game with. So having a team of 0 stamina, will mean you start the game will a 100% red bar above the players' heads. I'm assuming this affects how well they can perform on the field.

So it does affect how they play, just probably not in terms of average on the line-up.

EDIT: to add to this, i remember stamina=0 does not mean average equal 0 in the last sim. It subtracts however a certain percentage of the player's average based on age/average. So i'm guessing this reinforces the point that 0 stamina will make players perform worse on field.

Edited by solirocket 30-09-2011 13:14
30/09/2011 13:12
  - Div/Gr
Username
6256 msgs.
Golden Ball
Are you sure? I do vaguely remember that even games where I forgot to use the recover button they seemed to have a full bar to start with and I remember thinking this was odd at the time. 30/09/2011 13:15
  - Div/Gr
Username
2737 msgs.
Best scorer
grantis45 said:
Are you sure? I do vaguely remember that even games where I forgot to use the recover button they seemed to have a full bar to start with and I remember thinking this was odd at the time.


not sure...these are only my guesses.
30/09/2011 13:17
  - Div/Gr
Username
1848 msgs.
International
I think they disabled it for pre-season friendlies. When the 'recover' button disappears it might go back to normal. 30/09/2011 13:18
  - Div/Gr
Username
79 msgs.
Rookie
whats this? http://uk.strikermanager.com/partido.php?id=2687357
no players, no money, no visitors.. but i won 3:0 .. and look at my youth team, they dont play any game (everyone in my league - 3.gr.1 have one game)
30/09/2011 14:51
  - Div/Gr
Username
3363 msgs.
Best scorer
grantis45 said:
Sorry @Gunnernic everyone's going to hate me for reporting this bug but.....
When Stamina goes down the average of the player and their skills used to decrease as well. This doesn't seem to be happening at the moment. I'm not sure whether this is a new feature, but if a player has played 12 games in a row without a rest, then he shouldn't still be AV 70, he should be average 0.


No prob Grant - The recover button will be removed Mon morning GMT+1 time. Then all will revert to as it was last season - roughly 15 stamina points lost per 90 min game. (unless fitness is down, then much more)
The green bar onfield is a game indication of this 15%
30/09/2011 15:08
  - Div/Gr
     
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