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Like it or not you like the new simulator?
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We already have the first news available on the new simulator. Catches are not talking about the rumors of other administrators or managers: we have screenshots of an account of the server that performed the first tests. Since this blog will keep you informed of any conclusions that we draw from this new simulator for everyone to have that information. Since then the information will likely be bigger and better by the game's own channels, but have several sources or versions sometimes helps. Diversity is always good.

It appears that within a very short time the tests were open enough experienced people.

I leave several small catches and explanations in advance what will be watching for the moment.

1 .- Three captures the detail of the tactics we can define the position of each player depending on the ball. And this is configurable for each player and position of the ball, so you need a direct consequence: those who so patiently curren may define everything in terms of tactics, and non-curran it may use that come predefined. Of course, the latter tend to be more rigid and I doubt they're the best.

The catch appreciates the position of the ball and position players, one from midfield, another attack and a defense.





2 .- I leave with a snapshot of a team player oboka. It does not say as much because it was public, but still something to be installed.



3 .- Capture launcher menu selection and tactics. According to preliminary evidence seems in the end we launchers corner, fouls and penalties chosen by us.

4 .- turns back to the tactics that we can define the level of effort, the type of attack or defense, and general gameplay. "We have great MD and MI? it is assumed that now we can tailor our team to get the ball down the wings, do we have a great defense? then we can define the counter attack, do we have some impressive media? lines as we roll into a ball and play touch. It seems that much of the current technically better.


5 .- From now on we will not only define a general alignment, we can define changes in our training or tactics changes depending on the situation of the party. I put the first parameters.




6 .- In order to see that the evidence is at all levels, a team in testing ... say ... "Max?



More information:http://strikermanagerbeta.blogspot.com/2011/04/novedades-sobre-el-nuevo-simulador-de.html


Viewing progress of the new simulator
Interesting videos about what comes into play. The first teaches a basic version of the format for viewing parties. The second video shows us the different menus so we can verify the things that have been remade. The third is a video of the original simulator that was used in the game's release in April 2009.

In my personal opinion I must say that I like, look good. However, we still see its release and with each passing day a little more complicated the situation of average players.








Edited by @Fermín#27# 28-04-2011 01:07
28/04/2011 01:01
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I hope they have English !!! 28/04/2011 01:29
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of course it will have =) 28/04/2011 02:06
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Does this mean that not everyone will play positions bunched up in the middle? Will teams need to start using Wings and Backs? 28/04/2011 10:37
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Boshek said:
Does this mean that not everyone will play positions bunched up in the middle? Will teams need to start using Wings and Backs?


Maybe... they will be better, yes but that doesn't mean that you can't continue playing by the middle
28/04/2011 11:28
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I'm so glad to see that situational tactics will be taken into account next season. Will we be able to set the game mentality of our team as well? Like attacking/defensive/counter-attacking? It'll be nice to have to actually outsmart your opponent now instead of just outspending them. 28/04/2011 22:11
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AceMcZer0 said:
I'm so glad to see that situational tactics will be taken into account next season. Will we be able to set the game mentality of our team as well? Like attacking/defensive/counter-attacking? It'll be nice to have to actually outsmart your opponent now instead of just outspending them.



oh, i just saw the screenshot that shows what i just asked. i have to use my best inference since i only read English. haha

i do have a question though, how long and how difficult is it to add new features and properly integrate them into the game? i have an idea that i think would add a whole new dimension in how to run your team and separate the elite from the great.
28/04/2011 22:14
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Is the final version going to work with FireFox4? Currently it doesn't. Looks great in Chrome though! 28/04/2011 22:18
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Great work mate thank you very much for posting, managers will find it really useful. 15/05/2011 12:42
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can't see the picture repost anyone? 21/05/2011 13:42
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